Question: Hello please write the following java code as instructed? Post what should be inputted in the text box below, thank you. = zyBooks My library
Hello please write the following java code as instructed? Post what should be inputted in the text box below, thank you.



= zyBooks My library > COP2210-2250: Programming I home > 8.14: LAB*: Program: Soccer team roster B zyBooks catalog Help/FAQ 8.14 LAB*: Program: Soccer team roster This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team. (1) Prompt the user to input five pairs of numbers: A player's jersey number (0-99) and the player's rating (1-9). Store the jersey numbers in one int array and the ratings in another int array. Output these arrays (i.e., output the roster) (3 pts) Ex: Enter player 1'3 jersey number: Enter player l's rating: 7 Enter player 2'3 jersey number: 23 Enter player 2's rating: 4 Enter player 3'3 jersey number: 4 Enter player 3'3 rating: 5 Enter player 4'3 jersey number: 30 Enter player 4'3 rating: 2 Enter player 5'3 jersey number: 66 Enter player 5'3 rating: 9 ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 (2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pt) Ex: = zyBooks My library > COP2210-2250: Programming I home > 8.14: LAB*: Program: Soccer team roster E zyBooks catalog Help/FAQ Ex: MENU Update player rating a Output players above a rating Replace player O-Output roster - Quit Choose an option: (3) Implement the "Output roster" menu option. (1 pt) Ex: ROSTER Player 1 -- Jersey number: 84, Rating: 7 Player 2 -- Jersey number: 23, Rating: 4 ... (4) Implement the "Update player rating' menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) Ex: Enter a jersey number: 23 Enter a new rating for player: (5) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts) Ex: Enter a rating: ABOVE 5 Player 1 -- Jersey number: 84, Rating: 7 (6) Implement the "Replace player" menu option. Prompt user for the jersey number of the player to replace. If the player is in the roster, then prompt again for a new jersey number and rating. Update the replaced player's jersey number and rating. (2 pts) Ex: = zyBooks My library > COP2210-2250: Programming I home > 8. 14: LAB*: Program: Soccer team roster B zyBooks catalog Help/FAQ Ex: Enter a jersey number: Enter a new jersey number: 12 Enter a rating for the new player: 8 257658.2292008.godzqy7 LAB ACTIVITY 8.14.1: LABK: Program: Soccer team roster 0/11 Player Roster.java Load default template. 1 import java.util.Scanner; 2 3 public class Player Roster { 4 public static void main(String[] args) { 5 Scanner scnr = new Scanner(System.in); 6 7 /* Type your code here. */ 8 } 9) 10 Develop mode Submit mode Run your program as often as you'd like, before submitting for grading. Below, type any needed input values in the first box, then click Run program and observe the program's output in the second box Enter program input (optional) If your code requires input values, provide them here. Run program Input (from above) Player Roster.java (Your program) Output (shown below)
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