Question: Help me solve this. Instructions: Develop a simple class that represents a number guessing game. The game is played by the program randomly generating a
Help me solve this.
Instructions:
Develop a simple class that represents a number guessing game. The game is played by the program randomly generating a number and the user attempting to guess that number. After each guess the program will provide a hint to the user identifying the relationship between the number and the guess. If the guess is above the answer then "Too High" is returned, if the guess is below the answer then "Too Low". Also if the difference between the answer and the guess is less than the difference between the answer and the previous guess, "Getting warmer" is returned. If the difference between the answer and the guess is more than the difference between the answer and the previous guess, then "Getting Colder" is returned.




MAXGUESSESALLOWED: int answer : int generator : Random gameOver: boolean differential : int max: int numGuessesTakenzint GuessingGameO GuessingGame (int) newGame(int) guess(int) : String isGameOve : boolean 2) The program will allow the user to play multiple games. Once a game is complete the user will be prompted to play a new game or quit. 3) Design and build a GuessingGame class. a. One constant i. MAXGUESSESALLOWED ii. an int that represents the maximum number of guesses the user gets, once this value is passed the game is over. (set to 6) b. Seven instance variables. i. answer - an integer representing the randomly generated number. ii. generator - a random Generator object (create -om the Java API Random class) (pg 250 in text) iii. gameOver a Boolean, false if game still in progress, true if the game is over. iv. differential - an integer representing the difference between a guess and the answer. v. max - maximum value of the number to guess. For example, if the maximum number is 100 then the number to guess would be between 0 and [00.(inclusive) vi. numGuessesTaken - an integer that stores the number of guessed taken so far in any game. c. Constructor and Methods i. Default Constructor 1. Sets max to zero 2. Creates the random number generator object. ii. Parameterized Constructor 1. Takes an integer parameter representing the maximum value of the number to guess. 2. Creates the random number generator object. iii. newGame method 1. Generates the answer using the random number generator. (0 - max). 2. Sets gameOver to false. 3. Sets differential to the max value. 4. Sets numGuessTaken to zero. iv. guess method 1. Takes in an integer as a parameter representing a new guess. 2. Compares the new guess with the answer and generates and returns a String representing an appropriate response. 3. The response is based on: a. The relation of the guess and answer (too high, too low or correct). b. The comparison of difference between the current guess and the answer and the previous guess and the answer. (warmer, colder) c. Guess out of range error, if the guess is not between 0 and the max number (inclusive) (see sample run below) d. User has taken too many guess because numGuessesTaken is greater than MAXGUESSESALLOWED. If this is the case set isGameOver to true. v. isGameOver method - returns the state of game. 1. true if game is over 2. false if still in progress. vi. Accessor and mutator methods for all instance elds except the Random number generator. Use the Accessor or mutator methods within the other melhod of the class rather than directly accessing the instance elds. 4) Design and build GuessingGameTester class a. This program will create GuessingGame objects and completely test the GuessingGame Class. b. The tester will also provide two loops. The rst loop will allow the user to play a new game after the previous game is completed. d. The second or nested loop will prompt the user for a new guess and provide a response based on the guess. 5" Sample Output: Welcome to the Guessing Game Enter the maximum number 100 answer is: 8 (Included for testing only, should not be display in nal program) Enter your guess, remember it must be between 0 and 100 50 Too High Getting Warmer Enter your guess, remember it must be between 0 and 100 25 Too High Getting Warmer Enter your guess, remember it must be between 0 and 100 12 Too High Getting Warmer Enter your guess, remember it must be between 0 and 100 6 Too low Getting Warmer Enter your guess, remember it must be between 0 and 100 8 Congratulation Would you like to play again, enter Y for yes, N for no. Y Welcome to the Guessing Game Enter the maximum number 5 0 answer is: 36 Enter your guess, remember it must be between 0 and 50 60 Guess out of range, The guess must be between 0 and 50 Enter your guess, remember it must be between 0 and 50 25 Too low Getting Warmer Enter your guess, remember it must be between 0 and 50 48 Too High Getting Colder Enter your guess, remember it must be between 0 and 50 3? Too High Getting Warmer Enter your guess, remember it must be between 0 and 50 36 Congratulation Would you like to play again, enter Y for yes, N for no. 11
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