Question: Help to correct the below Java code. The problem with the code is with the 4 cards at start when I run the code, when
Help to correct the below Java code. The problem with the code is
with the cards at start when I run the code, when I drag cards from the throwaway pile I can place a card over one of the cards,
thats perfectly fine. But when I drag one of the cards over a card from the throwaway pile and then click with the mouse cursor again somewhere else the card from the cards will not stay on top over the card from the throwaway pile it goes beneath the card from the throwaway pile. I like to have the cards stay on top also. @Override
public void mouseClickedMouseEvent e
Point mousePoint egetPoint;
Check if the top card of the throwaway pile is clicked and select it if so
if throwawayPile.isEmpty && throwawayPile.getthrowawayPilesizecontainsmousePoint
selectedCard throwawayPile.getthrowawayPilesize;
repaint; Repaint to reflect any changes in selection visually.
return; Early return as we've handled the click on the throwaway pile.
If we reach here, the click wasn't on the throwaway pile's top card.
Now check if a new card is clicked in the deck or if no card is currently selected.
if selectedCard null selectedCard.containsmousePoint
for int i deck.size; i ; i
if deckgeticontainsmousePoint
Card clickedCard deck.geti;
No need to check if the clicked card is in the throwaway pile here;
the requirement seems to focus on deck interaction separate from throwaway pile.
If the clicked card is not the currently selected card, update the selection
and possibly move it to the throwaway pile.
if clickedCard.equalsselectedCard
selectedCard clickedCard; Update the selected card.
clickedCard.toggleDenomination;
Assuming moveCardToThrowawayPile is a method that handles moving a card to
the throwaway pile and possibly handles other logic like toggling denomination.
moveCardToThrowawayPileclickedCard;
repaint; Repaint to show changes.
Break as we've found and handled the clicked card.
break;
return;
private void moveCardToThrowawayPileCard card
if throwawayPile.containscard
card.movegetWidth card.width ;
throwawayPile.addcard;
@Override
public void mousePressedMouseEvent e
Point mousePoint egetPoint;
Reset selected card to null at the beginning of each press to ensure
it's cleared from the previous operation.
selectedCard null;
Assuming the first four cards are at the start of the deck and are special.
Check if any of the first four cards are clicked.
boolean cardSelected false;
for int i ; i Math.mindecksize; i
if deckgeticontainsmousePoint
selectedCard deck.geti;
lastMousePosition mousePoint;
cardSelected true;
break; Found the card, no need to continue checking.
If none of the first four cards were selected, check the rest of the deck.
if cardSelected
for int i ; i deck.size; i
if deckgeticontainsmousePoint
selectedCard deck.geti;
lastMousePosition mousePoint;
cardSelected true;
break; Found the card, no need to continue checking.
if cardSelected && throwawayPile.isEmpty
Correctly iterating from the top of the pile downwards.
for int i throwawayPile.size; i ; i
if throwawayPilegeticontainsmousePoint
If any card in the throwaway pile is clicked, select that specific card.
selectedCard throwawayPile.geti;
lastMousePosition mousePoint;
break; Once a card in the throwaway pile is identified, no need to check further.
repaint; Call repaint after all conditions are checked.
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