Question: help write code plz For 2 Players OBJECT OF THE GANE Be the first to sink all 5 of your opponent's ships. CONTENTS FIEURE 2

help write code plz
help write code plz For 2 Players OBJECT OF THE GANE Be
the first to sink all 5 of your opponent's ships. CONTENTS FIEURE
2 - 2 game units - 2 runners of red pegs -

For 2 Players OBJECT OF THE GANE Be the first to sink all 5 of your opponent's ships. CONTENTS FIEURE 2 - 2 game units - 2 runners of red pegs - 10 plastic ships - label sheet - 4 runners of white pegs THE FIRST TIME YOU PLAY Apply the "Battleship" labels from the enclosed label sheet to the lids of the 2 plastic game units. See Figure 1 . DESTROYER-2 HOLES. Separate the 10 plastic ships from the runner. Each player's fleet contains 5 different ships (see Figure 2). Discard runner. Your fleet of 5 ships. Twist red and white pegs off runners and place them in the peg storage compartments of each game unit (see Figure 3). Discard runners. PREPARE FOR BATTLE You and your opponent sit facing each other, with the lids of your game units raised so neither of you can see the other's ocean grid. Secretly place your tleet of 5 ships on your ocean grid. To place each ship, fit its 2 anchoring pegs into 2 holes on your ocean grid. Your opponent does the same. Rules for placing ships: - Place each ship in any horizontal or vertical position, but not diagonally. - Do not place a ship so that any part of it overlaps letters, numbers, the edge of the grid or another ship. - Do not change the position of any ship once the game has begun. Here's an example of how to See Figure 4 for an example of ship placement position your fleet correctly. FGURE 5 Decide who will go first. You and your opponent will alternate turns, calling cut one shot per turn to try and hit each other's ships. CALL YOUR SHOT! On your turn, pick a target hole on your upright target grid and call out its location by letter and number. Each target hole has a letter-number coordinate that Call "D-4" as your shot. corresponds with the same coordinate on your opponent's ocean grid. To determine each coordinate, find its corresponding letter on the left side of the target grid and its number on the top of the grid. For example, the shot location in Figure 5 is D-4. When you call a shot, your opponent must tell you whether your shot is a hit or a miss. IT'S A HIT! If you call out a shot location that is occupied by a ship on your opponent's ocean grid, your shot is a It's a hit! Your opponent hit! Your opponent tells you which ship you have hit marks it with a red peg on (cruiser, submarine, etc.). Record your hit by placing a red peg in the corresponding target hole on your target grid. Your opponent places a red peg in the corresponding hole of the ship you have hit on his or her ocean grid (see Figure 6). Example: You and Alex are the players. It's your turn. You call: "D. 4 "" Alex answers: "Hit. Cruiset" You place a red peg in coordinate D-4 of your tan grid. Alex places a red peg in the hole of his cruit directly over coordinate D-4 on his ocean grid. IT'S A MISS! If you call out a shot location not occupied by a shi on your opponent's ocean grid, it's a miss. Fecord your miss by placing a white peg in the correspondi target hole on your target grid so you won't call this shot again. It's not necessary for players to record each other's misses with white pegs on their ocean gri Atter a hit or a miss, your turn is over. Example: Now it's Alex's turn. Alex calls: "F-4: You answer: "Miss"" Alex places a white peg in coordinate F44 of his target grid. Play continues in this manner, with you and your orponent calling one shot per turn. Once all the holes in any one ship are filled with red pegs; it has been sunk. The owner of the ship must announce which ship was sunk. Keep track of how many of your opponent's ships you sink by placing a red peg for each ship sunk in one of the five holes at the top of your game unit (see Figure 7). Place a red peg in a hole at the top of your game unit WINNING THE GAME each time you sink an opponent's ship. It you're the first player to sink your opponent's entire fleet ot 5 ships, you win the game! HOW TO PLAY SAEU Ox formere experienced glayers whe haye pecome x your target grid. At the end of your salvo of 5 shots, your opponent announces which shots Example 1 k0 orisea x Themorestipe syok whedess whots yeu getk x for a moro chal nging sa.vo game, ob rifisciose NOW IT TALKS! Look for Electronic Talking Battleship, available at your favorite store

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