Question: Hi, Can someone help me to implement this header file to cpp pleasee #ifndef XBOX_CONTROLLER_H #define XBOX_CONTROLLER_H #ifdef _WIN32 #include #endif #include XInputWrapper.h /* *

Hi,

Can someone help me to implement this header file to cpp pleasee

#ifndef XBOX_CONTROLLER_H

#define XBOX_CONTROLLER_H

#ifdef _WIN32

#include

#endif

#include "XInputWrapper.h"

/*

* For MTRN2500 Students - These methods and their respective signatures must not be changed. If

* they are and human intervention is required then marks will be deducted. You are more than

* welcome to add private member variables and private methods to the provided classes, or create

* your own underlying classes to provide the requested functionality as long as all of the

* functionality for the XBoxController can be accessed using the methods in the provided classes.

*/

namespace GamePad {

class Coordinate {

public:

Coordinate(SHORT x, SHORT y) : x(x), y(y) {}

~Coordinate() = default;

SHORT GetX() { return this->x; }

SHORT GetY() { return this->y; }

void SetX(SHORT x) { this->x = x; }

void SetY(SHORT y) { this->y = y; }

private:

SHORT x;

SHORT y;

};

class XBoxController {

public:

XBoxController(XInputWrapper* xinput, DWORD id);

~XBoxController() = default;

// methods which report information relating to the specific controller

DWORD GetControllerId();

// methods which report particular aspects of the controller status

bool IsConnected();

bool PressedA();

bool PressedB();

bool PressedX();

bool PressedY();

bool PressedLeftShoulder();

bool PressedRightShoulder();

bool PressedLeftDpad();

bool PressedRightDpad();

bool PressedUpDpad();

bool PressedDownDpad();

bool PressedStart();

bool PressedBack();

bool PressedLeftThumb();

bool PressedRightThumb();

BYTE LeftTriggerLocation();

BYTE RightTriggerLocation();

GamePad::Coordinate LeftThumbLocation();

GamePad::Coordinate RightThumbLocation();

// methods which set values that modify the behaviour of the controller

void Vibrate(WORD left, WORD right);

void SetDeadzone(unsigned int radius);

private:

// NOTE: All XInput function calls must be made through the XInputWrapper class

XInputWrapper * xinput;

};

};

#endif // XBOX_CONTROLLER_H

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