Question: Hi, I need help with this java programing Create a Java applet file (import javax.swing.JApplet) that has code for drawing at least three graphical images

Hi, I need help with this java programing

Create a Java applet file (import javax.swing.JApplet) that has code for drawing at least three graphical images (be creative). The class should extend JApplet and declare a String variable named to hold the shape type.

In the public void init() method, obtain a parameter value from Run Configurations to determine which of the shapes to draw. Do this by setting your String variable equal to the value returned by the getParameter() method using the argument shapeType.

In the public void paint(Graphics g) method, use if statements to see if your string value for the shape type equals one of the three shapes you define, and then draw the corresponding graphic.

Below, list the three parameter values you are using for the three shapes. The instructor will run your Java programs by setting the Run Configuration parameter shapeType to each of the three values you list. Each one should cause a different graphic image to be drawn.

You can create interesting images by combining the basic Graphics drawing methods. For example, a stick figure human could be drawn with a circle for the head, eyes, ears, nose and mouth, and lines for the torso, arms, and legs, etc.

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