Question: Homework:Chapter 13 - Pricing Decisions: Profitability and Question 5, Exercise 13-20 (similar to) Part 1 of 5 HW Score: 12.5%, 0.75 of 6 points Points:
Homework:Chapter 13 - Pricing Decisions: Profitability and
Question 5, Exercise 13-20 (similar to)
Part 1 of 5
HW Score: 12.5%, 0.75 of 6 points
Points: 0 of 1
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Part 1
iGame
Inc. manufactures game systems.
iGame
has decided to create and market a new system with wireless controls and excellent video graphics.
iGame's
managers are thinking of calling this system the Yew. Based on past experience, they expect the total life cycle of the Yew to be four years, with the design phase taking about a year. They budget the following costs for the Yew:
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Part 1
Requirement 1. Suppose the managers at
iGame
price the Yew game system at
$94
per unit. How many units do they need to sell to break even? (Round your answer up to the nearest whole unit.)
iGame
will need
enter your response here
units to break even.
Total fixed costs over four years
Variable cost per unit
Year 1
R&D costs
$7,220,000
Year 1
Design costs
1,760,000
Years 2-4
Production
21,200,000
$34 per unit
Years 2-4
Marketing and distribution
6,050,000
9 per unit
Years 2-4
Customer service
2,250,000
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