Question: how good is this code? looking for feed back and how to make it better if able too import numpy as np from pydub import

how good is this code? looking for feed back and how to make it better if able too
import numpy as np
from pydub import AudioSegment
import pygame
import time
# Load and initialize pygame for audio playback
pygame.mixer.init()
def load_song(song_path):
"""Loads the song using Pydub and returns it as an array of audio samples."""
song = AudioSegment.from_file(song_path)
samples = np.array(song.get_array_of_samples())
return samples, song.frame_rate
def play_song(song_path):
"""Plays the song using Pygame."""
pygame.mixer.music.load(song_path)
pygame.mixer.music.play()
def detect_beats(samples, frame_rate, sensitivity=1.5):
"""
Detects beats by analyzing audio peaks. Higher sensitivity values detect more peaks.
Returns a list of timestamps (in seconds) for each detected beat.
"""
samples = samples / np.max(np.abs(samples)) # Normalize audio to range [-1,1]
window_size = int(frame_rate *0.1) # Analyze in 100 ms windows
beat_times =[]
for i in range(0, len(samples)- window_size, window_size):
window = samples[i:i+window_size]
volume = np.max(window)- np.min(window)
if volume > sensitivity:
beat_times.append(i / frame_rate)
return beat_times
def punch_to_rhythm(beat_times):
"""
Simulates a "punch to rhythm" action by printing a prompt on each beat.
"""
print("Get ready to punch to the beat!")
start_time = time.time()
for beat in beat_times:
while time.time()- start_time < beat:
pass # Wait until the next beat time
print("Punch!") # Trigger for the punch action
# Main function
def run_punch_simulator(song_path):
samples, frame_rate = load_song(song_path)
beat_times = detect_beats(samples, frame_rate, sensitivity=1.5)
play_song(song_path)
punch_to_rhythm(beat_times)
# Replace with the path to your song file
song_path = "your_song.mp3"
run_punch_simulator(song_path)

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