Question: HW: Crazy 8 s Overview Objectives Practice with classes ( constructors , getters, setters, and encapsulation ) . Working with dynamic memory and pointers. Using

HW: Crazy 8s
Overview
Objectives
Practice with classes (constructors, getters, setters, and encapsulation).
Working with dynamic memory and pointers.
Using vectors.
Additional practice with file I/O.
Additional practice with exceptions.
Submission
Submit the following files to the autograder:
Card.cpp
Player.cpp
Game.cpp
main.cpp
Introduction
Crazy 8s is a simple classic card game. In this homework, you will create a C++ version of the game, which you can play against friends, or against a (very basic) artificial intelligence. Along the way, youll get to practice your skills at handling dynamic memory and object-oriented programming.
Getting Started
Get the starter code
Game.h/.cpp: the class definition for the Crazy 8s game; Keeps track of all players and cards.
Player.h/.cpp: the class definition for the players of the game, who may be humans or AIs.

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