Question: I ' m trying to make a basic solitaire game but I can't figure out how to implement the game to know what moves are

I'm trying to make a basic solitaire game but I can't figure out how to implement the game to know what moves are invalid like which cards can be moved to which pile and how to implement a function to be able to move the cards to foundation piles. Also can't figure out how to implement the drawing of cards from the main deck. Here is what I have so far.
#include
#include
#include
#include
#include
using namespace std;
// Structure for a Card
struct Card {
int suit; //0: Spades, 1: Hearts, 2: Diamonds, 3: Clubs
int rank; //1: Ace, 2-10: Numbers, 11: Jack, 12: Queen, 13: King
};
// Function to initialize the deck
void initializeDeck(vector &deck){
for (int suit =0; suit <4; ++suit){
for (int rank =1; rank <=13; ++rank){
deck.push_back({suit, rank});
}
}
random_shuffle(deck.begin(), deck.end());
}
// Function to deal cards into tableau piles
void dealInitialCards(vector> &tableau, vector &deck){
for (int i =0; i <7; ++i){
for (int j =0; j <= i; ++j){
tableau[i].push_back(deck.back());
deck.pop_back();
}
}
}
// Function to print the game layout
void printLayout(const vector> &tableau, const vector &foundation, const vector &deck){
cout << "Tableau:
";
for (int i =0; i <7; ++i){
cout << "Pile "<< i +1<<": ";
for (const auto &card : tableau[i]){
cout << card.suit <<"-"<< card.rank <<"";
}
cout << endl;
}
cout <<"
Foundation: ";
for (const auto &card : foundation){
cout << card.suit <<"-"<< card.rank <<"";
}
cout <<"
Deck: "<< deck.size()<<" cards remaining
";
}
// Function to check if a move is valid
bool isValidMove(const vector> &tableau, int fromPile, int toPile, const Card &card){
// Implement move validation logic here
// Example: Check if the move follows Solitaire rules (descending order, alternating colors)
return true; // Temporary placeholder
}
// Function to make a move
void makeMove(vector> &tableau, int fromPile, int toPile){
if (!tableau[fromPile].empty()){
Card card = tableau[fromPile].back();
tableau[fromPile].pop_back();
tableau[toPile].push_back(card);
}
}
// Function to check if the game is won
bool isGameWon(const vector &foundation){
return foundation.size()==52;
}
int main(){
srand(time(0));
vector deck;
vector foundation;
vector> tableau(7);
// Initialize deck and deal initial cards
initializeDeck(deck);
dealInitialCards(tableau, deck);
while (true){
printLayout(tableau, foundation, deck);
cout << "Enter the pile number to move from (1-7): ";
int fromPile;
cin >> fromPile;
fromPile--;
cout << "Enter the pile number to move to (1-7): ";
int toPile;
cin >> toPile;
toPile--;
if (fromPile >=0 && fromPile <7 && toPile >=0 && toPile <7 && !tableau[fromPile].empty()){
if (isValidMove(tableau, fromPile, toPile, tableau[fromPile].back())){
makeMove(tableau, fromPile, toPile);
} else {
cout << "Invalid move. Try again.
";
}
} else {
cout << "Invalid input. Try again.
";
}
if (isGameWon(foundation)){
cout << "Congratulations! You won the game!
";
break;
}
}
return 0;
}

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