Question: I ' m trying to make a basic solitaire game but I can't figure out how to implement the game to know what moves are
Im trying to make a basic solitaire game but I can't figure out how to implement the game to know what moves are invalid like which cards can be moved to which pile and how to implement a function to be able to move the cards to foundation piles. Also can't figure out how to implement the drawing of cards from the main deck. Here is what I have so far.
#include
#include
#include
#include
#include
using namespace std;
Structure for a Card
struct Card
int suit; : Spades, : Hearts, : Diamonds, : Clubs
int rank; : Ace, : Numbers, : Jack, : Queen, : King
;
Function to initialize the deck
void initializeDeckvector &deck
for int suit ; suit ; suit
for int rank ; rank ; rank
deck.pushbacksuit rank;
randomshuffledeckbegin deck.end;
Function to deal cards into tableau piles
void dealInitialCardsvector &tableau, vector &deck
for int i ; i ; i
for int j ; j i; j
tableauipushbackdeckback;
deck.popback;
Function to print the game layout
void printLayoutconst vector &tableau, const vector &foundation, const vector &deck
cout "Tableau:
;
for int i ; i ; i
cout "Pile i : ;
for const auto &card : tableaui
cout card.suit card.rank ;
cout endl;
cout
Foundation: ;
for const auto &card : foundation
cout card.suit card.rank ;
cout
Deck: deck.size cards remaining
;
Function to check if a move is valid
bool isValidMoveconst vector &tableau, int fromPile, int toPile, const Card &card
Implement move validation logic here
Example: Check if the move follows Solitaire rules descending order, alternating colors
return true; Temporary placeholder
Function to make a move
void makeMovevector &tableau, int fromPile, int toPile
if tableaufromPileempty
Card card tableaufromPileback;
tableaufromPilepopback;
tableautoPilepushbackcard;
Function to check if the game is won
bool isGameWonconst vector &foundation
return foundation.size;
int main
srandtime;
vector deck;
vector foundation;
vector tableau;
Initialize deck and deal initial cards
initializeDeckdeck;
dealInitialCardstableau deck;
while true
printLayouttableau foundation, deck;
cout "Enter the pile number to move from : ;
int fromPile;
cin fromPile;
fromPile;
cout "Enter the pile number to move to : ;
int toPile;
cin toPile;
toPile;
if fromPile && fromPile && toPile && toPile && tableaufromPileempty
if isValidMovetableau fromPile, toPile, tableaufromPileback
makeMovetableau fromPile, toPile;
else
cout "Invalid move. Try again.
;
else
cout "Invalid input. Try again.
;
if isGameWonfoundation
cout "Congratulations! You won the game!
;
break;
return ;
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