Question: I ' m writing a call function in a C + + program and most of it is done. Its function is to complete battles

I'm writing a call function in a C++ program and most of it is done. Its function is to complete battles between adjacent letters in a 2D map matrix.
I hope that if the final health of the target letter is reduced to 0 or less, the target letter will be replaced by the attacking letter, and the attacker's original position will be "." Replacement.
If the final health of the target letter is greater than 0, both positions remain unchanged.
Please help me check the following call function and make it possible for it to fulfill the above requirements.
StatusFightAction updateMapAndHealthPointsForFightAction(int healthPoints[MAX_NUM_WARRIORS],
char map[MAX_ROWS][MAX_COLS],
int mapRows, int mapCols,
const int fightPoints[MAX_NUM_WARRIORS],
char letter,
DirectionType direction,
char &targetLetter,
int &targetOriginalHealthPoint,
int &targetUpdatedHealthPoint)
{
int attackerIndex = letter; // Assuming letters map to indices like 'A'->0,'B'->1
int attackerFP = fightPoints[attackerIndex]; // Attacker's fight points
// Step 1: Find the position of the attacker (letter) in the map
int attackerRow =-1, attackerCol =-1;
for (int i =0; i < mapRows; ++i){
for (int j =0; j < mapCols; ++j){
if (map[i][j]== letter){
attackerRow = i;
attackerCol = j;
break;
}
}
if (attackerRow !=-1) break; // Exit once attacker is found
}
// If attacker not found in the map, return invalid status
if (attackerRow ==-1|| attackerCol ==-1){
return STATUS_ACTION_FIGHT_NOT_IMPLEMENTED;
}
// Step 2: Determine the target position based on the direction
int targetRow = attackerRow, targetCol = attackerCol;
switch (direction){
case DIRECTION_NORTH: targetRow = attackerRow -1; break;
case DIRECTION_SOUTH: targetRow = attackerRow +1; break;
case DIRECTION_WEST: targetCol = attackerCol -1; break;
case DIRECTION_EAST: targetCol = attackerCol +1; break;
}
// Check if the target position is within the bounds of the map
if (targetRow <0|| targetRow >= mapRows || targetCol <0|| targetCol >= mapCols){
return STATUS_ACTION_FIGHT_FAIL; // Out of bounds
}
// Step 3: Check if the target is a valid warrior (must be a letter)
char potentialTarget = map[targetRow][targetCol];
if (potentialTarget =='.'|| potentialTarget <'A'|| potentialTarget >'Z'){
return STATUS_ACTION_FIGHT_FAIL; // No valid target
}
// Step 4: Update the health points of the target
int targetIndex = potentialTarget -'A'; // Convert target letter to index
targetLetter = potentialTarget;
targetOriginalHealthPoint = healthPoints[targetIndex];
targetUpdatedHealthPoint = targetOriginalHealthPoint - attackerFP;
// Update the health points array
healthPoints[targetIndex]= targetUpdatedHealthPoint;
// Step 5: Check if target's health reaches zero or below
if (targetUpdatedHealthPoint <=0){
map[targetRow][targetCol]='.';
targetUpdatedHealthPoint =0; // Target defeated, update map
return STATUS_ACTION_FIGHT_SUCCESS;
}
return STATUS_ACTION_FIGHT_SUCCESS;
}

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