Question: I need help with this advanced maya and math scripting. Create a Maya Script in Python using the Maya API. Create a UI that will
Create a Maya Script in Python using the Maya API. Create a UI that will do the following: 1. Encapsulate one object within another (ex: cube within a cylinder), make sure the objects have been selected. a. Assume whichever object is selected first is the reference object b. Hint: The command Is(selection=True) will return the objects as they were selected so the last one selected is the last one in the list 2. Using the outer object as the reference, create lines using the outer object's pivot and each of the outer object's vertices 3. Determine the intersection point of each line with the inner object 4. Place a new cube at center of the intersection point a. The cube should be sized at 0.1 for all dimensions Create a Maya Script in Python using the Maya API. Create a UI that will do the following: 1. Encapsulate one object within another (ex: cube within a cylinder), make sure the objects have been selected. a. Assume whichever object is selected first is the reference object b. Hint: The command Is(selection=True) will return the objects as they were selected so the last one selected is the last one in the list 2. Using the outer object as the reference, create lines using the outer object's pivot and each of the outer object's vertices 3. Determine the intersection point of each line with the inner object 4. Place a new cube at center of the intersection point a. The cube should be sized at 0.1 for all dimensions
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