Question: I need help with this solitaire program, specifically with the int main. #include #include #include #include #include using namespace std; / / Structure for a

I need help with this solitaire program, specifically with the int main.
#include
#include
#include
#include
#include
using namespace std;
// Structure for a Card
struct Card {
int suit; //0: Spades, 1: Hearts, 2: Diamonds, 3: Clubs
int rank; //1: Ace, 2-10: Numbers, 11: Jack, 12: Queen, 13: King
};
// Function to initialize the deck
void initializeDeck(vector &deck){
for (int suit =0; suit <4; ++suit){
for (int rank =1; rank <=13; ++rank){
deck.push_back({suit, rank});
}
}
random_shuffle(deck.begin(), deck.end());
}
// Function to deal cards into tableau piles
void dealInitialCards(vector> &tableau, vector &deck){
for (int i =0; i <7; ++i){
for (int j =0; j <= i; ++j){
tableau[i].push_back(deck.back());
deck.pop_back();
}
}
}
// Function to print the game layout
void printLayout(const vector> &tableau, const vector &foundation, const vector &deck){
cout << "Tableau:
";
for (int i =0; i <7; ++i){
cout << "Pile "<< i +1<<": ";
for (const auto &card : tableau[i]){
cout << card.suit <<"-"<< card.rank <<"";
}
cout << endl;
}
cout <<"
Foundation: ";
for (const auto &card : foundation){
cout << card.suit <<"-"<< card.rank <<"";
}
cout <<"
Deck: "<< deck.size()<<" cards remaining
";
}
// Function to check if a move is valid
bool isValidMove(const vector> &tableau, int fromPile, int toPile, const Card &card){
if (tableau[toPile].empty()){
return card.rank ==13;
}
const Card& topCard = tableau[toPile].back();
bool isOppositeColor =(card.suit %2)!=(topCard.suit %2);
bool isDescending = card.rank +1== topCard.rank;
return isOppositeColor && isDescending;
}
// Function to make a move
void makeMove(vector> &tableau, int fromPile, int toPile){
if (!tableau[fromPile].empty()){
Card card = tableau[fromPile].back();
tableau[fromPile].pop_back();
tableau[toPile].push_back(card);
}
}
void drawCard(vector& deck, vector& wastePile){
if (!deck.empty()){
wastePile.push_back(deck.back());
deck.pop_back();
} else {
// Recycle wastePile into deck
while (!wastePile.empty()){
deck.push_back(wastePile.back());
wastePile.pop_back();
}
random_shuffle(deck.begin(), deck.end());
}
}
bool moveToFoundation(vector>& foundation, const Card& card){
int suit = card.suit;
if (foundation[suit].empty()){
// Only Ace can start a foundation pile
if (card.rank ==1){
foundation[suit].push_back(card);
return true;
}
} else {
const Card& topCard = foundation[suit].back();
if (topCard.rank +1== card.rank){
foundation[suit].push_back(card);
return true;
}
}
return false;
}
// Function to check if the game is won
bool isGameWon(const vector &foundation){
return foundation.size()==52;
}
int main(){
srand(time(0));
vector deck;
vector foundation;
vector> tableau(7);
// Initialize deck and deal initial cards
initializeDeck(deck);
dealInitialCards(tableau, deck);
while (true){
printLayout(tableau, foundation, deck);
int choice;
cout << "Choose an action: 1) Move between piles 2) Move to foundation 3) Draw card: ";
cin >> choice;
if (choice ==3){
drawCard(deck, wastePile);
} else if (choice ==2){
int fromPile;
cout << "Enter tableau pile number to move from (1-7): ";
cin >> fromPile;
--fromPile;
if (!tableau[fromPile].empty() && moveToFoundation(foundation, tableau[fromPile].back())){
tableau[fromPile].pop_back();
} else {
cout << "Invalid move to foundation.
";
}
} else if (choice ==1){

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