Question: I need help with this solitaire program, specifically with the int main. #include #include #include #include #include using namespace std; / / Structure for a
I need help with this solitaire program, specifically with the int main.
#include
#include
#include
#include
#include
using namespace std;
Structure for a Card
struct Card
int suit; : Spades, : Hearts, : Diamonds, : Clubs
int rank; : Ace, : Numbers, : Jack, : Queen, : King
;
Function to initialize the deck
void initializeDeckvector &deck
for int suit ; suit ; suit
for int rank ; rank ; rank
deck.pushbacksuit rank;
randomshuffledeckbegin deck.end;
Function to deal cards into tableau piles
void dealInitialCardsvector &tableau, vector &deck
for int i ; i ; i
for int j ; j i; j
tableauipushbackdeckback;
deck.popback;
Function to print the game layout
void printLayoutconst vector &tableau, const vector &foundation, const vector &deck
cout "Tableau:
;
for int i ; i ; i
cout "Pile i : ;
for const auto &card : tableaui
cout card.suit card.rank ;
cout endl;
cout
Foundation: ;
for const auto &card : foundation
cout card.suit card.rank ;
cout
Deck: deck.size cards remaining
;
Function to check if a move is valid
bool isValidMoveconst vector &tableau, int fromPile, int toPile, const Card &card
if tableautoPileempty
return card.rank ;
const Card& topCard tableautoPileback;
bool isOppositeColor cardsuit topCardsuit ;
bool isDescending card.rank topCard.rank;
return isOppositeColor && isDescending;
Function to make a move
void makeMovevector &tableau, int fromPile, int toPile
if tableaufromPileempty
Card card tableaufromPileback;
tableaufromPilepopback;
tableautoPilepushbackcard;
void drawCardvector& deck, vector& wastePile
if deck.empty
wastePile.pushbackdeckback;
deck.popback;
else
Recycle wastePile into deck
while wastePile.empty
deck.pushbackwastePileback;
wastePile.popback;
randomshuffledeckbegin deck.end;
bool moveToFoundationvector& foundation, const Card& card
int suit card.suit;
if foundationsuitempty
Only Ace can start a foundation pile
if cardrank
foundationsuitpushbackcard;
return true;
else
const Card& topCard foundationsuitback;
if topCardrank card.rank
foundationsuitpushbackcard;
return true;
return false;
Function to check if the game is won
bool isGameWonconst vector &foundation
return foundation.size;
int main
srandtime;
vector deck;
vector foundation;
vector tableau;
Initialize deck and deal initial cards
initializeDeckdeck;
dealInitialCardstableau deck;
while true
printLayouttableau foundation, deck;
int choice;
cout "Choose an action: Move between piles Move to foundation Draw card: ;
cin choice;
if choice
drawCarddeck wastePile;
else if choice
int fromPile;
cout "Enter tableau pile number to move from : ;
cin fromPile;
fromPile;
if tableaufromPileempty && moveToFoundationfoundation tableaufromPileback
tableaufromPilepopback;
else
cout "Invalid move to foundation.
;
else if choice
Step by Step Solution
There are 3 Steps involved in it
1 Expert Approved Answer
Step: 1 Unlock
Question Has Been Solved by an Expert!
Get step-by-step solutions from verified subject matter experts
Step: 2 Unlock
Step: 3 Unlock
