Question: i need this in Python pls tysm Introduction Create a model of a deck of cards that can form the basis for building digital card

i need this in Python pls tysm Introduction Create a model ofa deck of cards that can form the basis for building digitali need this in Python pls tysm

Introduction Create a model of a deck of cards that can form the basis for building digital card game programs such as Poker or Gin Rummy. What you will make You will learn how to use the object-oriented programming paradigm in Python to create a reusable model of a deck of cards. Object-oriented programming (OOP) is a way of organising your code so it is easier to understand, reuse, and change. OOP allows you to combine data (variables) and functionality and wrap them together inside objects. M 00 Image by Rosapicci (Own work) CC BY-SA 4.0, via Wikimedia Commons i What is object-oriented programming? What you will learn This project covers elements from the following strands of the Raspberry Pi Digital Making Curriculum: Apply higher-order programming techniques to solve real-world problems Additional information for educators If you need to print this project, please use the printer-friendly version. Use the link in the footer to access the GitHub repository for this project, which contains all resources (including an example finished project) in the 'en/resources' folder. Create a class A class is like a template for creating objects. Think of a class as being similar to a cookie cutter it is a template for all the cookie objects you make. You can make as many instances of cookie objects as you want, and they will all start off from the same template. Raspberry Pi 0:00/0:50 When you make real cookies, you make them with the same cookie cutter, but you can customise each individual cookie, for example by adding some icing or some sprinkles. It's the same with objects created using a class - you can costumise each object by storing different data in it. Let's look at how this works in practice. Create a class You are going to begin by making a Card class that will act as a template for creating playing card objects. Each card object is a separate instance of the Card class. For example, you might have a card object representing the 5 of Spades and another card object representing the 2 of Hearts. Our playing cards will be represented as text rather than pictures like the one below

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