Question: I want a different answer not the same thing answered for other people Question 1 (40 marks) I. Task Find two examples of user interface

 I want a different answer not the same thing answered for

I want a different answer not the same thing answered for other people

Question 1 (40 marks) I. Task Find two examples of user interface designs, one that you consider a good design and one that you consider a bad design. Your examples should be specific. Note that it's very hard to find a large interface that's completely good or completely bad, so don't try. Avoid fuzzy words like "intuitive" and "user-friendly". Be as precise as possible about what makes it good or bad, making explicit reference to the design principles, design postures, elements of cognition, cognitive frameworks, and/or theory of experience design discussed in class, in the textbooks, and in the research paper readings. For example, don't just say that it looks professional." Use your critical thinking skills to explain what makes it look that way. Don't just say the interface "is confusing." Explain what specifically makes it so. Your interfaces might be desktop software, web applications, smartphone apps, consumer devices, car dashboards, building entrances, traffic intersections, shower controls, etc. II. What to Turn in Write a report that includes 1 good example and 1 bad example of interface design. For each interface design, you should: 1. provide a paragraph briefly describing the purpose of the application and its intended users 2. provide screenshots that help illustrate your points (if screenshots are not possible, provide sketches) 3. in a bullet list, analyze its good and bad points of usability by making explicit reference to all the dimensions of usability learned in class and in the readings: learnability visibility efficiency error handling You may discuss other aspects of usability if you have space and consider them important. Using the design dimensions, thoughtfully critique the system, providing a well-argued rationale for why the system is a good or bad design in light of what you have learned in class. Each bullet point should be approximately a paragraph long. 4. For each of your analysis for why an interface is a "bad design", speculate as to why it might have been designed that way, and suggest a creative re-design to address the shortcomings you've identified. Think creatively about how the software could be redesigned Question 1 (40 marks) I. Task Find two examples of user interface designs, one that you consider a good design and one that you consider a bad design. Your examples should be specific. Note that it's very hard to find a large interface that's completely good or completely bad, so don't try. Avoid fuzzy words like "intuitive" and "user-friendly". Be as precise as possible about what makes it good or bad, making explicit reference to the design principles, design postures, elements of cognition, cognitive frameworks, and/or theory of experience design discussed in class, in the textbooks, and in the research paper readings. For example, don't just say that it looks professional." Use your critical thinking skills to explain what makes it look that way. Don't just say the interface "is confusing." Explain what specifically makes it so. Your interfaces might be desktop software, web applications, smartphone apps, consumer devices, car dashboards, building entrances, traffic intersections, shower controls, etc. II. What to Turn in Write a report that includes 1 good example and 1 bad example of interface design. For each interface design, you should: 1. provide a paragraph briefly describing the purpose of the application and its intended users 2. provide screenshots that help illustrate your points (if screenshots are not possible, provide sketches) 3. in a bullet list, analyze its good and bad points of usability by making explicit reference to all the dimensions of usability learned in class and in the readings: learnability visibility efficiency error handling You may discuss other aspects of usability if you have space and consider them important. Using the design dimensions, thoughtfully critique the system, providing a well-argued rationale for why the system is a good or bad design in light of what you have learned in class. Each bullet point should be approximately a paragraph long. 4. For each of your analysis for why an interface is a "bad design", speculate as to why it might have been designed that way, and suggest a creative re-design to address the shortcomings you've identified. Think creatively about how the software could be redesigned

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