Question: I'd appreciate any help! -write assembly language programs to. -perform arithmetic on floating point numbers -use syscall operations to display floating point numbers and strings

I'd appreciate any help!

-write assembly language programs to.

-perform arithmetic on floating point numbers

-use syscall operations to display floating point numbers and strings on the console window

-use syscall operations to read floating point numbers from the keyboard.

I'd appreciate any help! -write assembly language programs to. -perform arithmetic on

You will learn how fractions (floating point numbers) are stored in the computer and how to use MIPS assembly language instructions to work with such numbers. In statistics, arithmetic mean (or simply mean, average, or expected value) of a series ao a1, , aN-1 is defined as N-1 i=0 Write an assembly program named average.asm that reads a list of floating point numbers from the keyboard and displays the measure given above on the simulator's console The input specifications are given below: Prompt the user for the number of floating point values that the user will enter. You MUST save this number as in integer or 10 points are deducted from the assignment. Later you will need to convert it to a float. By using a loop, repeatedly prompt the user to enter the floating point numbers. You may read the floating point number the user entered into a floating point register. Assume the format for the number to enter is 3 decimal numbers, one for the integer part and two numbers after the decimal point; e.g. the user may enter 4.29, -5.90, 0.02, etd. For example, given the following input: A [0.11 0.34 1.23 5.34 0.76 0.65 0.34 0.12 0.87 0.56] he program's output should be similar to given in the following: The Mean of A 1.03 Prompt the user for each number separately. An example dialog is How many numbers would you like to average?3 Please enter a 3 digit decimal d.dd: 4.12 Please enter a 3 digit decimal d.dd: 0.99 Please enter a 3 digit decimal d.dd: 1.87 The average is: 2.326666666666 You will learn how fractions (floating point numbers) are stored in the computer and how to use MIPS assembly language instructions to work with such numbers. In statistics, arithmetic mean (or simply mean, average, or expected value) of a series ao a1, , aN-1 is defined as N-1 i=0 Write an assembly program named average.asm that reads a list of floating point numbers from the keyboard and displays the measure given above on the simulator's console The input specifications are given below: Prompt the user for the number of floating point values that the user will enter. You MUST save this number as in integer or 10 points are deducted from the assignment. Later you will need to convert it to a float. By using a loop, repeatedly prompt the user to enter the floating point numbers. You may read the floating point number the user entered into a floating point register. Assume the format for the number to enter is 3 decimal numbers, one for the integer part and two numbers after the decimal point; e.g. the user may enter 4.29, -5.90, 0.02, etd. For example, given the following input: A [0.11 0.34 1.23 5.34 0.76 0.65 0.34 0.12 0.87 0.56] he program's output should be similar to given in the following: The Mean of A 1.03 Prompt the user for each number separately. An example dialog is How many numbers would you like to average?3 Please enter a 3 digit decimal d.dd: 4.12 Please enter a 3 digit decimal d.dd: 0.99 Please enter a 3 digit decimal d.dd: 1.87 The average is: 2.326666666666

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