Question: I'd like to add that while both break and continue control flow, they can also significantly impact performance and readability if overused or misused. For

I'd like to add that while both break and continue control flow, they can also significantly impact performance and readability if overused or misused. For example, using break in nested loops requires caution because it only exits the innermost loop. If you're working with multi-level loopslike when traversing a 2D arrayyou might need labeled break statements, which are less common but can be useful in more complex logic. As for if-else if structures, I've found that when the number of conditions gets too long, switching to switch statements or even using polymorphism (in object-oriented design) can help keep the code cleaner and easier to maintain. Do you think there's a point where too many else if conditions make the code harder to follow, and how would you decide when to refactor

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