Question: Implement the Reversi game using MIPS assembly language. For a feel of the game visit http://www.coolmath-games.com/0-reversi Note: MARS does not have graphic capability so ASCII
Implement the Reversi game using MIPS assembly language.
For a feel of the game visit
http://www.coolmath-games.com/0-reversi
Note: MARS does not have graphic capability so ASCII board is sufficient.
The wiki link (https://en.wikipedia.org/wiki/Reversi) contains information on game rules that must be adhered to.
Minimum requirements while implementing the game:
The game is for a human player playing again the computer (i.e. your program).
The user input (keystrokes) is minimum during each turn that the user takes.
The ASCII board is the minimum requirement. Creative ways to display the board will earn the team extra credits.
All moves by the users and the computer MUST be valid according to the rules of the game.
An error message is displayed to explain the rule that was violated if a move by the user was not valid.
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