Question: In a STEAM fair, students collaboratively annotate a virtual 3D model of an archaeological site using VR headsets and haptic devices. Their input is captured,
In a STEAM fair, students collaboratively annotate a virtual 3D model of an archaeological site using VR headsets and haptic devices. Their input is captured, analyzed, and used to dynamically adjust the instructional content. Which future multimedia trend does this scenario most accurately represent? High-resolution content delivery Virtual field trips using pre-rendered environments Multisensory immersive learning with adaptive content Instructor-led static modeling in VR
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