Question: In java OOP 2) Create the classes according to the UML class diagram. Create a Student object, then call id of Student car using toString

In java OOP

 In java OOP 2) Create the classes according to the UML

2) Create the classes according to the UML class diagram. Create a Student object, then call id of Student car using toString method. System.out.println( student.card.toString(O); 3) A man tries to find the gold in an area but the area is dark. The man in every step makes a random move to east or to west or to nort or to South. The area is a 88 matrix. 1 presents the gold, 0 presents non-gold. Plase solve the problem using oop Fundamentals. (Searching always begins from the cell 0,0 .) Man should be an object, move should be a method for searching, and for every step the variables of man object to hold the position values should be updated. Matrix should be created randomly

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