Question: in JAVA The Programming Projects of Chapter 5 discussed a Card class that represents a standard playing card (see Assignment 4). Create a class called

in JAVA

The Programming Projects of Chapter 5 discussed a Card class that represents a standard playing card (see Assignment 4). Create a class called DeckOfCards that stores 52 objects of the Card class. Include methods to shuffle the deck, deal a card, and report the number of cards left in the deck. The shuffle methods should assume a full deck. Create a driver class with a main method that deals each card from a shuffled deck, printing each card as it is dealt.Hints: The constructor for DeckOfCards should have nested for loops for the face values (1 to 13) within the suit values (1 to 4).

Your main method should print the un-shuffled deck first to ensure you have a full deck, then the shuffled deck.

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