Question: In Java: Write a program that plays a guessing game with the user. Specifically, your program should randomly pick a number between 1 and 10o.

In Java:

In Java: Write a program that plays a guessing game with the

Write a program that plays a guessing game with the user. Specifically, your program should randomly pick a number between 1 and 10o. Then, ask the user for a guess. You should detect and tell the user if the guess is not a valid guess. Otherwise, tell the user their guess was too high or too low. The program should continue to prompt the user for new guesses until they get the correct number, telling them each time if the guess was too high or too low or invalid You have been supplied code to pick a random number between 1 and 1oo each time you run your program. Here are a couple development/debugging strategies for this "target" variable Print out the random number, to make sure your program is acting correctly - remember to remove/comment this before running unit tests/submitting .Temporarily set the random "seed" to a value, which will have the effect of always choosing the same random number - the unit tests have fixed seeds that you can use with known outcomes. Temporarily set the "target" variable to a fixed number, so you can test to see how your program responds in different testing situations Here's a sample run of a working version of the program Enter your guess (between 1 and 100): 50 Too high! Enter your guess (between 1 and 100): 0 Invalid guess, try again! Enter your guess (between 1 and 100): 101 Invalid guess, try again! Enter your guess (between 1 and 100): 25 Too high! Enter your guess (between 1 and 100): 12 Too high! Enter your guess (between 1 and 100): 6 Too high! Enter your guess (between 1 and 100): 3 Too low! Enter your guess (between 1 and 100): 4 Too low! Enter your guess (between 1 and 100): 5 You win! You have been supplied with JUnit tests for a set of lucky guesses (i.e. the user immediately guesses the right answer), lucky guesses starting with invalid guesses, and a full game, including both invalid and valid guesses Write a program that plays a guessing game with the user. Specifically, your program should randomly pick a number between 1 and 10o. Then, ask the user for a guess. You should detect and tell the user if the guess is not a valid guess. Otherwise, tell the user their guess was too high or too low. The program should continue to prompt the user for new guesses until they get the correct number, telling them each time if the guess was too high or too low or invalid You have been supplied code to pick a random number between 1 and 1oo each time you run your program. Here are a couple development/debugging strategies for this "target" variable Print out the random number, to make sure your program is acting correctly - remember to remove/comment this before running unit tests/submitting .Temporarily set the random "seed" to a value, which will have the effect of always choosing the same random number - the unit tests have fixed seeds that you can use with known outcomes. Temporarily set the "target" variable to a fixed number, so you can test to see how your program responds in different testing situations Here's a sample run of a working version of the program Enter your guess (between 1 and 100): 50 Too high! Enter your guess (between 1 and 100): 0 Invalid guess, try again! Enter your guess (between 1 and 100): 101 Invalid guess, try again! Enter your guess (between 1 and 100): 25 Too high! Enter your guess (between 1 and 100): 12 Too high! Enter your guess (between 1 and 100): 6 Too high! Enter your guess (between 1 and 100): 3 Too low! Enter your guess (between 1 and 100): 4 Too low! Enter your guess (between 1 and 100): 5 You win! You have been supplied with JUnit tests for a set of lucky guesses (i.e. the user immediately guesses the right answer), lucky guesses starting with invalid guesses, and a full game, including both invalid and valid guesses

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