Question: (In the above code, this should output2: 10 s blgger tanA. 3 ). 2. Implement a SequentialDie class. A 'Sequential Die is like a normal

 (In the above code, this should output"2: 10 s blgger tanA.
3 ). 2. Implement a "SequentialDie class. A 'Sequential Die" is like

(In the above code, this should output"2: 10 s blgger tanA. 3 ). 2. Implement a "SequentialDie class. A 'Sequential Die" is like a normal die (you can "roll and it will return a number from 1 to 6), except without randomness. That is: if I create a ne SequentialDie object, and call rollo on it, I should first get the number 1. If I call "roll" again should then get the number 2. Calling it again and again will continue to increase the value get back, until I get to 6, at which point it cycles back to1. AvA To make this more precise: determine all the instance variables you would like to keep track of: public class SequentialDie t // put all your instance variables here: implement a constructor (without parameters) for SequentialDie public SequentialDie() f "implement the roll method: public int roll)f

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