Question: In the chapter, the following pseudo - code was implemented as a behavior tree. if isLocked ( door ) : moveTo ( door ) open

In the chapter, the following pseudo-code was implemented as a behavior tree. if isLocked(door):
moveTo(door)
open(door)
moveTo(room)
How might it be implemented as a decision tree? Is either approach better for this behavior? Why or
why not?

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