Question: #include arr [ ] = { 1 , 2 , 3 , 4 , 5 } * * ? ? = = 0 ; i

#include arr[]={1,2,3,4,5}**??
==0;i5;i++ptr=arr;=0;i5;i++ptr=arr;?
=ptr=arr;?
=0;i5;i++ptr = arr;
printf("Value at ptr: %d
",(*ptr)++);
printf("Updated ptr: %p
",(void**)ptr);
for (int i =0; i 5; i++) printf("%d ", arr[i]);
puts("');
ptr=arr;
printf("Value at ptr: %d
",++(*ptr));
printf("Updated ptr: %p
",(void**)ptr);
for (int i =0; i 5; i++) printf("%d ", arr[i]);
puts("');
ptr = arr;
printf("Value at ptr: %d
",++*ptr);
printf("Updated ptr: %p
",(void**)ptr);
for (int i =0; i 5; i++) printf("%d ", arr[i]);
puts("');
return 0 ;
}7.16(Card Shuffling and Dealing Modification) In the card shuffling and dealing program of
Fig. 7.24, we intentionally used an inefficient shuffling algorithm that introduced the possibility of
indefinite postponement. In this problem, you'll create a high-performance shuffling algorithm that
avoids indefinite postponement.// Fig. 7.24: fig07_24.c
// Card shuffling and dealing.
#include ={0}
Modify the program of Fig. 7.24 as follows. Begin by initializing the deck array as shown in
Fig. 7.29. Modify the shuffle function to loop row-by-row and column-by-column through the
array, touching every element once. Each element should be swapped with a randomly selected ele-
ment of the array. Print the resulting array to determine whether the deck is satisfactorily shuffled
(as in Fig. 7.30, for example). You may want your program to call the shuffle function several
times to ensure a satisfactory shuffle.
Unshuffled deck array
Fig. 7.29| Unshuffled deck array.
Sample shuffled deck array
Fig. 7.30| Sample shuffled deck array.
 #include arr[]={1,2,3,4,5}**?? ==0;i5;i++ptr=arr;=0;i5;i++ptr=arr;? =ptr=arr;? =0;i5;i++ptr = arr; printf("Value at ptr: %d

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