Question: #include #include //Function for the calculate the area float computeArea (int *v1, int *v2, int shape) { //Declare Variables float areaComputed=0; //Getting integer values to
#include
#include
//Function for the calculate the area
float computeArea (int *v1, int *v2, int shape)
{
//Declare Variables
float areaComputed=0;
//Getting integer values to float values
float var1=(float)*v1;
float var2=(float)*v2;
//If shape value equals to 1, then it will be a triangle and area is calculated as follows
if(shape==1)
{
areaComputed=0.5*var1*var2;
}
//If the shape value equal 2, then it will be a square or rectangle, and the area is calculated as follows
else if(shape==2)
{
areaComputed=var1*var2;
}
//If shape value equals 3, then it will be a circle, and the area is calculated as follows
else if(shape==3)
{
areaComputed=3.14159*(var1*var1)/4; //Here value of pi is considered as 3.14159
}
//When the argument related to the shape went wrong, it will be shown as an invalid input.
else
{
printf("Invalid Input" );
}
return(areaComputed); //return the computed area
}
//Function for counting the number of characters that include in the string
int numTimesAppears(char *mystring, char ch)
{
//Declare the Variables
int i;
int count=0;
//Getting the length of string using strlen
int string_length= strlen(mystring);
//find the number of characters using loop
for(i=0;i
{
if(mystring[i]==ch)
{
count++;
}
}
return(count); //return the count value
}
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