Question: #include #include #include #include #include using namespace std; / / Structure for a Card struct Card { int suit; / / 0 : Spades, 1
#include #include #include #include #include using namespace std; Structure for a Card struct Card int suit; : Spades, : Hearts, : Diamonds, : Clubs int rank; : Ace, : Numbers, : Jack, : Queen, : King ; Function to initialize the deck void initializeDeckvector &deck for int suit ; suit ; suit for int rank ; rank ; rank deck.pushbacksuit rank; randomshuffledeckbegin deck.end; Function to deal cards into tableau piles void dealInitialCardsvector &tableau, vector &deck for int i ; i ; i for int j ; j i; j tableauipushbackdeckback; deck.popback; Function to print the game layout void printLayoutconst vector &tableau, const vector &foundation, const vector &deck cout "Tableau:
; for int i ; i ; i cout "Pile i : ; for const auto &card : tableaui cout card.suit card.rank ; cout endl; cout
Foundation: ; for const auto &card : foundation cout card.suit card.rank ; cout
Deck: deck.size cards remaining
; Function to check if a move is valid bool isValidMoveconst vector &tableau, int fromPile, int toPile, const Card &card if tableautoPileempty return card.rank ; const Card& topCard tableautoPileback; bool isOppositeColor cardsuit topCardsuit ; bool isDescending card.rank topCard.rank; return isOppositeColor && isDescending; Function to make a move void makeMovevector &tableau, int fromPile, int toPile if tableaufromPileempty Card card tableaufromPileback; tableaufromPilepopback; tableautoPilepushbackcard; void drawCardvector& deck, vector& wastePile if deck.empty wastePile.pushbackdeckback; deck.popback; else Recycle wastePile into deck while wastePile.empty deck.pushbackwastePileback; wastePile.popback; randomshuffledeckbegin deck.end; bool moveToFoundationvector& foundation, const Card& card int suit card.suit; if foundationsuitempty Only Ace can start a foundation pile if cardrank foundationsuitpushbackcard; return true; else const Card& topCard foundationsuitback; if topCardrank card.rank foundationsuitpushbackcard; return true; return false; Function to check if the game is won bool isGameWonconst vector &foundation return foundation.size; int main srandtime; vector deck; vector foundation; vector tableau; Initialize deck and deal initial cards initializeDeckdeck; dealInitialCardstableau deck; while true printLayouttableau foundation, deck; int choice; cout "Choose an action: Move between piles Move to foundation Draw card: ; cin choice; if choice drawCarddeck wastePile; else if choice int fromPile; cout "Enter tableau pile number to move from : ; cin fromPile; fromPile; if tableaufromPileempty && moveToFoundationfoundation tableaufromPileback tableaufromPilepopback; else cout "Invalid move to foundation.
; else if choice Handle tableautotableau moves as already implemented cout "Enter the pile number to move from : ; int fromPile; cin fromPile; fromPile; cout "Enter the pile number to move to : ; int toPile; cin toPile; toPile; if fromPile && fromPile && toPile && toPile && tableaufromPileempty if isValidMovetableau fromPile, toPile, tableaufromPileback makeMovetableau fromPile, toPile; else cout "Invalid move. Try again.
; else cout "Invalid input. Try again.
; if isGameWonfoundation cout "Congratula
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