Question: #include #include #include #include #include using namespace std; / / Structure for a Card struct Card { int suit; / / 0 : Spades, 1

#include #include #include #include #include using namespace std; // Structure for a Card struct Card { int suit; //0: Spades, 1: Hearts, 2: Diamonds, 3: Clubs int rank; //1: Ace, 2-10: Numbers, 11: Jack, 12: Queen, 13: King }; // Function to initialize the deck void initializeDeck(vector &deck){ for (int suit =0; suit <4; ++suit){ for (int rank =1; rank <=13; ++rank){ deck.push_back({suit, rank}); }} random_shuffle(deck.begin(), deck.end()); }// Function to deal cards into tableau piles void dealInitialCards(vector> &tableau, vector &deck){ for (int i =0; i <7; ++i){ for (int j =0; j <= i; ++j){ tableau[i].push_back(deck.back()); deck.pop_back(); }}}// Function to print the game layout void printLayout(const vector> &tableau, const vector &foundation, const vector &deck){ cout << "Tableau:
"; for (int i =0; i <7; ++i){ cout << "Pile "<< i +1<<": "; for (const auto &card : tableau[i]){ cout << card.suit <<"-"<< card.rank <<""; } cout << endl; } cout <<"
Foundation: "; for (const auto &card : foundation){ cout << card.suit <<"-"<< card.rank <<""; } cout <<"
Deck: "<< deck.size()<<" cards remaining
"; }// Function to check if a move is valid bool isValidMove(const vector> &tableau, int fromPile, int toPile, const Card &card){ if (tableau[toPile].empty()){ return card.rank ==13; } const Card& topCard = tableau[toPile].back(); bool isOppositeColor =(card.suit %2)!=(topCard.suit %2); bool isDescending = card.rank +1== topCard.rank; return isOppositeColor && isDescending; }// Function to make a move void makeMove(vector> &tableau, int fromPile, int toPile){ if (!tableau[fromPile].empty()){ Card card = tableau[fromPile].back(); tableau[fromPile].pop_back(); tableau[toPile].push_back(card); }} void drawCard(vector& deck, vector& wastePile){ if (!deck.empty()){ wastePile.push_back(deck.back()); deck.pop_back(); } else {// Recycle wastePile into deck while (!wastePile.empty()){ deck.push_back(wastePile.back()); wastePile.pop_back(); } random_shuffle(deck.begin(), deck.end()); }} bool moveToFoundation(vector>& foundation, const Card& card){ int suit = card.suit; if (foundation[suit].empty()){// Only Ace can start a foundation pile if (card.rank ==1){ foundation[suit].push_back(card); return true; }} else { const Card& topCard = foundation[suit].back(); if (topCard.rank +1== card.rank){ foundation[suit].push_back(card); return true; }} return false; }// Function to check if the game is won bool isGameWon(const vector &foundation){ return foundation.size()==52; } int main(){ srand(time(0)); vector deck; vector foundation; vector> tableau(7); // Initialize deck and deal initial cards initializeDeck(deck); dealInitialCards(tableau, deck); while (true){ printLayout(tableau, foundation, deck); int choice; cout << "Choose an action: 1) Move between piles 2) Move to foundation 3) Draw card: "; cin >> choice; if (choice ==3){ drawCard(deck, wastePile); } else if (choice ==2){ int fromPile; cout << "Enter tableau pile number to move from (1-7): "; cin >> fromPile; --fromPile; if (!tableau[fromPile].empty() && moveToFoundation(foundation, tableau[fromPile].back())){ tableau[fromPile].pop_back(); } else { cout << "Invalid move to foundation.
"; }} else if (choice ==1){// Handle tableau-to-tableau moves as already implemented } cout << "Enter the pile number to move from (1-7): "; int fromPile; cin >> fromPile; fromPile--; cout << "Enter the pile number to move to (1-7): "; int toPile; cin >> toPile; toPile--; if (fromPile >=0 && fromPile <7 && toPile >=0 && toPile <7 && !tableau[fromPile].empty()){ if (isValidMove(tableau, fromPile, toPile, tableau[fromPile].back())){ makeMove(tableau, fromPile, toPile); } else { cout << "Invalid move. Try again.
"; }} else { cout << "Invalid input. Try again.
"; } if (isGameWon(foundation)){ cout << "Congratula

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