Question: #include ns 3 / core - module.h #include ns 3 / network - module.h #include ns 3 / mobility -
#include nscoremodule.h
#include nsnetworkmodule.h
#include nsmobilitymodule.h
#include nsinternetmodule.h
#include nsapplicationsmodule.h
#include nsaodvmodule.h
#include nsolsrmodule.h
using namespace ns;
enum RoutingProtocol AODV, OLSR, HYBRID ;
struct RouteEntry
IpvAddress dest;
IpvAddress nextHop;
RoutingProtocol protocol;
RouteEntryIpvAddress dest, IpvAddress nextHop, RoutingProtocol protocol
: destdest nextHopnextHop protocolprotocol
;
std::vector routingTable;
bool IsAODVZonePtr node
Placeholder logic for AODV zone determination
return false;
void CustomAODVRouteRequestPtr source, IpvAddress destAddress
Ptr packet Create;
IpvHeader ipvHeader;
ipvHeader.SetSourcesourceGetObjectGetAddressGetLocal;
ipvHeader.SetDestinationdestAddress;
packetAddHeaderipvHeader;
packetAddHeaderAodvHeader;
sourceSendpacket;
void CustomAODVRouteReplyPtr node, RouteEntry route
Ptr reply Create;
replyAddHeaderroute;
nodeSendreply;
void HybridRoutingLogicPtr node, IpvAddress destAddress
if IsAODVZonenode
CustomAODVRouteRequestnode destAddress;
else
Placeholder for OLSR logic
You can implement your OLSR routing logic here
For simplicity, this example does not include detailed OLSR logic
For now, let's assume OLSR does nothing
class PacketMonitor
public:
PacketMonitor : lostPackets
void CheckForLostPacketsPtr packet
if packetReceived
lostPackets;
int GetLostPackets
return lostPackets;
private:
int lostPackets;
;
int main
NodeContainer nodes;
nodes.Create;
MobilityHelper mobility;
mobility.SetMobilityModelns::RandomWalkdMobilityModel",
"MinSpeed", StringValue
"MaxSpeed", StringValue;
mobility.Installnodes;
InternetStackHelper internet;
internet.Installnodes;
AodvHelper aodv;
OlsrHelper olsr;
IpvStaticRoutingHelper staticRouting;
IpvAddressHelper address;
RoutingProtocol currentProtocol AODV;
PacketMonitor monitor;
IpvAddress destAddress;
Assign IP addresses
address.SetBase;
IpvInterfaceContainer interfaces address.Assignnodes;
Install AODV or OLSR routing
if currentProtocol AODV
aodv.Installnodes;
else if currentProtocol OLSR
olsr.Installnodes;
Install applications
UdpEchoClientHelper clientHelperinterfacesGetAddress;
UdpEchoServerHelper serverHelper;
serverHelper.InstallnodesGet;
clientHelper.InstallnodesGet;
Simulator::Run;
if currentProtocol AODV
std::cout "AODV lost packets: monitor.GetLostPackets std::endl;
else if currentProtocol OLSR
std::cout "OLSR lost packets: monitor.GetLostPackets std::endl;
Switch to AODV at time s
currentProtocol AODV;
Reinstall AODV routing
if currentProtocol AODV
aodv.Installnodes;
Install applications for the second run
UdpEchoClientHelper clientHelperinterfacesGetAddress;
UdpEchoServerHelper serverHelper;
serverHelperInstallnodesGet;
clientHelperInstallnodesGet;
Simulator::Run;
if currentProtocol AODV
std::cout "AODV lost packets: monitor.GetLostPackets std::endl;
else if currentProtocol OLSR
std::cout "OLSR lost packets: monitor.GetLostPackets std::endl;
Print additional information as requested
for uintt i ; i nodes.GetN; i
Ptr ipv nodes.GetiGetObject;
IpvAddress nodeAddress ipvGetAddressGetLocal;
std::cout "Node i IP Address: nodeAddress std::endl;
Print other information as needed
Simulator::Destroy;
return ;
writ eme hybrid rreq, rrep, rerr, for this code send me packets from hybrid rreq for nodes sent hybrid rreq, hybrid rerr, hybrid tc mpt neighbor for urban scenario code ns measure performance of pdr eed throughput routing overhead of hybrid rreqi rerr,rreqfor nodes
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