Question: Introduction: You implemented a Deck class in Activity 2. This class should be complete except for the shuffle method. You also implemented a DeckTester class

Introduction: You implemented a Deck class in Activity 2. This class should be complete except for the shuffle method. You also implemented a DeckTester class that you used to test your incomplete Deck class.

In Activity 3, you implemented methods in the Shuffler class, which shuffled integers. Now you will use what you learned about shuffling in Activity 3 to implement the Deck shuffle method.

Exercises: 1. The file Deck.java, found in the Activity4 Starter Code folder, is a correct solution from Activity 2. Complete the Deck class by implementing the shuffle method. Use the efficient selection shuffle algorithm from Activity 3.

Note that the Deck constructor creates the deck and then calls the shuffle method. The shuffle method also needs to reset the value of size to indicate that all of the cards can be dealt again.

2. The DeckTester.java file, found in the Activity4 Starter Code folder, provides a basic set of Deck tests. It is similar to the DeckTester class you might have written in Activity 2. Add additional code at the bottom of the main method to create a standard deck of 52 cards and test the shuffle method. You can use the Deck toString method to see the cards after every shuffle.

/** * This is a class that tests the Deck class. */ public class DeckTester { /** * The main method in this class checks the Deck operations for consistency. * @param args is not used. */ public static void main(String[] args) { String[] ranks = {"jack", "queen", "king"}; String[] suits = {"blue", "red"}; int[] pointValues = {11, 12, 13}; Deck d = new Deck(ranks, suits, pointValues); System.out.println("**** Original Deck Methods ****"); System.out.println(" toString: " + d.toString()); System.out.println(" isEmpty: " + d.isEmpty()); System.out.println(" size: " + d.size()); System.out.println(); System.out.println(); System.out.println("**** Deal a Card ****"); System.out.println(" deal: " + d.deal()); System.out.println(); System.out.println(); System.out.println("**** Deck Methods After 1 Card Dealt ****"); System.out.println(" toString: " + d.toString()); System.out.println(" isEmpty: " + d.isEmpty()); System.out.println(" size: " + d.size()); System.out.println(); System.out.println(); System.out.println("**** Deal Remaining 5 Cards ****"); for (int i = 0; i < 5; i++) { System.out.println(" deal: " + d.deal()); } System.out.println(); System.out.println(); System.out.println("**** Deck Methods After All Cards Dealt ****"); System.out.println(" toString: " + d.toString()); System.out.println(" isEmpty: " + d.isEmpty()); System.out.println(" size: " + d.size()); System.out.println(); System.out.println(); System.out.println("**** Deal a Card From Empty Deck ****"); System.out.println(" deal: " + d.deal()); System.out.println(); System.out.println(); /* *** TO BE COMPLETED IN ACTIVITY 4 *** */ } } 

public class Shuffler {

private static final int SHUFFLE_COUNT = 4;

private static final int VALUE_COUNT = 4;

/**

* Tests shuffling methods.

* @param args is not used.

*/

public static void main(String[] args) {

System.out.println("Results of " + SHUFFLE_COUNT + " consecutive perfect shuffles:");

int[] values1 = new int[VALUE_COUNT];

for (int i = 0; i < values1.length; i++) {

values1[i] = i;

}

for (int j = 1; j <= SHUFFLE_COUNT; j++) {

values1 = perfectShuffle(values1);

System.out.print(" " + j + ":");

for (int k = 0; k < values1.length; k++) {

System.out.print(" " + values1[k]);

}

System.out.println();

}

System.out.println();

System.out.println("Results of " + SHUFFLE_COUNT + " consecutive efficient selection shuffles:");

int[] values2 = new int[VALUE_COUNT];

for (int i = 0; i < values2.length; i++) {

values2[i] = i;

}

for (int j = 1; j <= SHUFFLE_COUNT; j++) {

values2 = selectionShuffle(values2);

System.out.print(" " + j + ":");

for (int k = 0; k < values2.length; k++) {

System.out.print(" " + values2[k]);

}

System.out.println();

}

System.out.println();

}

public static int[] perfectShuffle(int[] values) {

int[] tVal = new int[values.length];

int c = 0;

for (int i = 0; i < (values.length + 1) / 2; i++) {

tVal[c] = values[i];

c += 2;

}

c = 1;

for (int i = (values.length + 1) / 2; i < values.length; i++) {

tVal[c] = values[i];

c += 2;

}

return tVal;

}

public static int[] selectionShuffle(int[] values) {

for (int i = values.length - 1; i > 0; i--) {

int t = (int) Math.round(Math.random() * i);

int tmp = values[i];

values[i] = values[t];

values[t] = tmp;

}

return values;

}

}

public class DeckTester {

public static void main(String[] args) {

String[] ranks = { "jack", "queen", "king" };

String[] suits = { "blue", "red", "green"};

int[] pointValues = { 11, 12, 13 };

Deck d = new Deck(ranks, suits, pointValues);

System.out.println(d);

d.deal();

System.out.println(d);

System.out.println("Is the deck empty? " + d.isEmpty());

}

}

import java.util.List;

import java.util.ArrayList;

/** * * The Deck class represents a shuffled deck of cards. * * It provides several operations including * * initialize, shuffle, deal, and check if empty. * */

public class Deck {

/** * * cards contains all the cards in the deck. * */

private List cards;

/** * * size is the number of not-yet-dealt cards. * * Cards are dealt from the top (highest index) down. * * The next card to be dealt is at size - 1. * */

private int size;

/** * * Creates a new Deck instance. * * It pairs each element of ranks with each element of suits, * * and produces one of the corresponding card. * * @param ranks * is an array containing all of the card ranks. * * @param suits * is an array containing all of the card suits. * * @param values * is an array containing all of the card point values. * */

public Deck(String[] ranks, String[] suits, int[] values) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

cards = new ArrayList();

for (int i = 0; i < suits.length; i++)

{

for (int j = 0; j < ranks.length; j++)

{

cards.add(new Card(ranks[j], suits[i], values[j]));

}

}

size = cards.size();

}

/** * * Determines if this deck is empty (no undealt cards). * * @return true if this deck is empty, false otherwise. * */

public boolean isEmpty() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

return cards.isEmpty();

}

/** * * Accesses the number of undealt cards in this deck. * * @return the number of undealt cards in this deck. * */

public int size() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

return size;

}

/** * * Randomly permute the given collection of cards * * and reset the size to represent the entire deck. * */

public void shuffle() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 4 *** */

}

/** * * Deals a card from this deck. * * @return the card just dealt, or null if all the cards have been * * previously dealt. * */

public Card deal() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 2 *** */

if (isEmpty())

return null;

else

{

size--;

return cards.get(cards.size() - 1);

}

}

/** * * Generates and returns a string representation of this deck. * * @return a string representation of this deck. * */

@Override

public String toString() {

String rtn = "size = " + size + " Undealt cards: ";

for (int k = size - 1; k >= 0; k--) {

rtn = rtn + cards.get(k);

if (k != 0) {

rtn = rtn + ", ";

}

if ((size - k) % 2 == 0) {

// Insert carriage returns so entire deck is visible on console.

rtn = rtn + " ";

}

}

rtn = rtn + " Dealt cards: ";

for (int k = cards.size() - 1; k >= size; k--) {

rtn = rtn + cards.get(k);

if (k != size) {

rtn = rtn + ", ";

}

if ((k - cards.size()) % 2 == 0) {

// Insert carriage returns so entire deck is visible on console.

rtn = rtn + " ";

}

}

rtn = rtn + " ";

return rtn;

}

}

package aalapp;

public class Card {

/**

* Card.java Card represents a playing card.

*/

/**

* String value that holds the suit of the card

*/

private String suit;

/**

* String value that holds the rank of the card

*/

private String rank;

/**

* int value that holds the point value.

*/

private int pointValue;

/**

* Creates a new Card instance.

*

* @param cardRank

* a String value containing the rank of the card

*

* @param cardSuit

* a String value containing the suit of the card

*

* @param cardPointValue

* an int value containing the point value of the card

*/

public Card(String cardRank, String cardSuit, int cardPointValue) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

this.rank = cardRank;

this.suit = cardSuit;

this.pointValue = cardPointValue;

}

/**

* Accesses this Card's suit.

*

* @return this Card's suit.

*/

public String suit() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return suit;

}

/**

* Accesses this Card's rank.

*

* @return this Card's rank.

*/

public String rank() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return rank;

}

/**

* Accesses this Card's point value.

*

* @return this Card's point value.

*/

public int pointValue() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return pointValue;

}

/**

* Compare this card with the argument.

*

* @param otherCard

* the other card to compare to this

*

* @return true if the rank, suit, and point value of this card are equal to

* those of the argument; false otherwise.

*

*/

public boolean matches(Card otherCard) {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

if (this.pointValue == otherCard.pointValue && this.suit.equals(otherCard.suit)

&& this.rank.equals(otherCard.rank))

return true;

else

return false;

}

/**

* Converts the rank, suit, and point value into a string in the format

* "[Rank] of [Suit] (point value = [PointValue])". This provides a useful

* way of printing the contents of a Deck in an easily readable format or

* performing other similar functions.

*

* @return a String containing the rank, suit, and point value of the card.

*/

@Override

public String toString() {

/* *** TO BE IMPLEMENTED IN ACTIVITY 1 *** */

return rank + " of " + suit + " (point value = " + pointValue + ")";

}

}

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