Question: Isabella, a six - year - old, was playing a virtual reality game at Virtual Gaming, a new VR gaming facility. She was seriously injured
Isabella, a sixyearold, was playing a virtual reality game at Virtual Gaming, a new VR gaming facility. She was seriously injured and her
parents sued Virtual Gaming claiming it should have had child protective guards in the area where Isabella was using the equipment.
What will be the determining factor in whether proximate cause existed and Virtual Gaming is liable?
Whether her parents gave her permission to use the equipment.
Whether the facility was crowded that night.
Whether another child had gotten their head stuck in the equipment the day before.
Whether an adult was near the equipment and could have stopped her.
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