Question: It's java 1. As described in our class, what is an object? What two parts or concepts is it made up of? Give an example

It's java

1. As described in our class, what is an object? What two parts or concepts is it made up of? Give an example of an object.

2. Describe "getters" and "setters"? Why do we use them? What are other names for these concepts?

3.Describe Javadoc. How do we comment a program to use Javadoc? What are the @keywords used by Javadoc?

4.Describe a UML diagram. What does UML stand for? What goes in each of the three boxes? What does the "+" and "-" represent? What do the italics represent? What goes after the ":"? What does the arrowhead drawn from one UML diagram to another represent?

5.Describe garbage collection, or as Professor Mousley likes to call it, recycling. What method is called at garbage collection time? Give a pseudocode example of such a method.

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