Question: Java 00O Minesweeper ? 31o0 ?F F 0 0 0 Figure 4: A half-completed game of Minesweeper with a rudimentary design. 3 Minesweeper (50 points)

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 Java 00O Minesweeper ? 31o0 ?F F 0 0 0 Figure
4: A half-completed game of Minesweeper with a rudimentary design. 3 Minesweeper

00O Minesweeper ? 31o0 ?F F 0 0 0 Figure 4: A half-completed game of Minesweeper with a rudimentary design. 3 Minesweeper (50 points) You are going to write the game of Minesweeper. The Minesweeper board is a graphical grid of squares. A certain number of squares, chosen randomly, conceal dangerous mines. Play proceeds when a user left-clicks on a square. If that square hides a mine, the game is over and the player loses. If not, then stepping on the square reveals the number of mines hidden by squares adjacent to that square a number between 0 and 8. A player can right-click on a square that has not yet been stepped on to mark it as being potentially mined, and remove the mark with another right-click. Figure 4 shows a game in progress. Numbers represent squares that have been clicked, F's are places the player has placed a flag, and's are squares that have not yet been clicked. This is a singularly unattractive gameboard; you are welcome to add icons or grid squares or any other kinds of graphics to liven up your own version You are responsible for designing and implementing the whole game. This is a big task; start early. Here are some suggestions

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