Question: Java 3. Pick an animal and define a class to represent it. You class must have at least two instance variables and at least one

Java
3. Pick an animal and define a class to represent it. You class must have at least two instance variables and at least one method other than the getters and setters. Think of something that your type of animal does, that may or may not use and/or change the instance variables. Be creative. Document your method with a clear comment
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