Question: Java Code/UML Just need a basic class diagram Write a program to mirror a multiple game tournament consisting of 4 players playing a children's board
Java Code/UML
Just need a basic class diagram





Write a program to mirror a multiple game tournament consisting of 4 players playing a children's board game named Uncle Wiggily. Jante Uncle Wiggily Game is a track board game (152 spaces) based on a character in a series of children's books by UNCLE American writer Howard WIGGILY Roger Garis. The game, like "Chutes and Ladders" is of the "racing" variety in the style of the European "Goose Game". Players advance along the track starting from Uncle Wiggily's Bungalow (Square 0) to Dr. Possum's House G (Square 151). There is no optimal strategy involved 12/ as play entirely rests upon a random drawing of the cards. 10 The game consists of a track with numbered squares (Special Instruction Spaces Appendix C), 4 player tokens, 2 decks of cards (11 Yellow Cards - Appendix A and 9 Red Cards Appendix B). Each of the four players select one of the four player tokens and places it on Uncle Wiggily's Bungalow (Square 0) in the lower left-hand corner of the game board. The first player randomly draws a card from the yellow deck (See Appendix A). The player follows the card's directions (which are set in lines of rhyming verse) for advancing their counter along the track, or, if instructed, randomly draws a card from the red deck (See Appendix B) and follows its instruction. In general, the yellow cards either have the player advance a certain number of spaces or draw a red card, which can either direct the player to move a higher number of spaces forward (up to 15) or move up to five spaces backward. Should the player's counter land upon a space (See Appendix C) that directs the player to move further, the player obeys its instruction. Play continues in a similar fashion until one player reaches Dr. Possum's House (Square 151) at the end of the track in the upper right-hand corner of the game board. Please have appropriate prompts and game information. At the end of each game, please display the order in which the players finished and ask if the players want to play another game. In addition to displaying the game information for each of the games, please display the appropriate tournament information. - FI IT Appendix A - Yellow Deck Card 1 - "Take a red card if you please. Hope you win this game with ease. Card 2 "Uncle Wiggily moves ahead by one. He takes a walk and has some fun. Card 3 - "Uncle Wiggily hops forward by two. He moves right now and then he's through." Card 4 "How near the finish will you be? When Uncle Wiggily hops ahead three." Card 5 "Uncle Wiggily hops along by four. Now he likes you even more.' Card 6 "He'd rather walk than take a drive. Uncle Wiggily jumps ahead by five." Card 7 - "Move Uncle Wiggily forward by six. The clever rabbit knows all the tricks." Card 8 "Uncle Wiggily takes seven hops. He moves right now and then he stops." Card 9 - "Hurry! Hurry! Don't be late! Move Uncle Wiggily ahead by eight." Card 10 "Uncle Wiggily hops ahead by nine. He thinks this game is really fine." Card 11 - "Hope you get this card again! Uncle Wiggily goes ahead by ten." Appendix B Red Deck Card 1 "We really hope you won't feel blue. But Uncle Wiggily must go back two." Card 2 "Uncle Wiggily must jump back three. It's not the best place for him to be." Card 3 - "Uncle Wiggily must hop back four. Hope this won't happen anymore.' Card 4 - "Uncle Wiggily must go back five. Nobody knows when he will arrive." Card 5 "Hurry! Hurry! Don't be late! Move Uncle Wiggily ahead by eight. Card 6 - "Uncle Wiggily hops ahead by nine. He thinks this game is really fine." Card 7 - "Hope you get this card again! Uncle Wiggily goes ahead by ten.' Card 8 "A card this good is not often seen. Move Uncle Wiggily ahead by thirteen!" Card 9 "Uncle Wiggily hops ahead fifteen. You're one of the best he's ever seen!" - Appendix C - Special Instruction Spaces Space 9 Skillery Skallery Alligator, Lose i turn. Space 17 Cluck Cluck Chicken House, go to space 100. Space 23 Rabbit Hole, go back to space 13. Space 28 Bow Wow Dog House, go to space 50. Space 39 Woods, Lose 1 turn. Space 52 Rabbit Hole, go back to space 13. Space 64 Cluck Cluck Chicken House, go to space 100. Space 67 The Bad Pipsisewah Lose 2 turns. Space 76 Wibble Wobble Duck Pond, go to space 60. Space 79 Fox Den, Lose 2 turns. Space 94 5 & 10 Cent Store, go to space 35. Space 101 Trap, Lose 2 turns. Space 110 Skeezicks, Lose i turn. Space 115 Woods, Lose i turn. Space 121 Bushytail Squirrel Tree, go to space 75. Space 131 Trap, Lose 2 turns. Space 138 - - 5 & 10 Cent Store, go to space 35. Space 141 - Fox Den, Lose 2 turns
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