Question: Java Game Development This week's assignment Starting the Game of Life Create a new Java project, with a main application class that extends JFrame and
Java Game Development

This week's assignment Starting the Game of Life Create a new Java project, with a main application class that extends JFrame and implements Runnable and MouseListener The window should be 800x800 pixels in size Use double buffering to avoid flicker when we animate [next week] Implement periodic repainting (and later, animation) via a Thread Create a 2 dimensional array to store the game state: e.g. a 40x40 array of Booleans, assuming that we want each cell to be 20x20 pixels When the mouse clicks on the window, toggle the state of the game state cell at that position (i.e. true becomes false, and false becomes true) The paint method should paint, as a rectangle, each game state cell that is currently 'true
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