Question: JAVA PLZ HELP! This is the txt data, and cpp file, which need to be used: https://drive.google.com/drive/folders/0B1IThl7l1PdKWFV5XzZuZlAzRHc?usp=sharing P P OVERVIEW This program focuses on programming

JAVA PLZ HELP!

This is the txt data, and cpp file, which need to be used:

https://drive.google.com/drive/folders/0B1IThl7l1PdKWFV5XzZuZlAzRHc?usp=sharing

JAVA PLZ HELP! This is the txt data, and cpp file, whichneed to be used: https://drive.google.com/drive/folders/0B1IThl7l1PdKWFV5XzZuZlAzRHc?usp=sharing P P OVERVIEW This program focuses onprogramming with Java Collections classes. You will implement a non-static version ofthe class Hangman word guessing game in in a file named HangmanManagerjava.You will also practice exception throwing and string manipulation. Your program willneed support files HangmanMain.java, dictionary.txt, and other input files downloadable from theclass canvas website. INSTRUCTIONS In a normal game of hangman, the computerpicks a word that doesn't change, and then the user is supposed

P P OVERVIEW This program focuses on programming with Java Collections classes. You will implement a non-static version of the class Hangman word guessing game in in a file named HangmanManagerjava. You will also practice exception throwing and string manipulation. Your program will need support files HangmanMain.java, dictionary.txt, and other input files downloadable from the class canvas website. INSTRUCTIONS In a normal game of hangman, the computer picks a word that doesn't change, and then the user is supposed to guess. The user guesses individual letters until the word is fully discovered. If you aren't familiar with the general rules of the game of hangman, review its Wikipedia page: http:llen wikipedia.orgAwikiLHangman ame In our game of hangman, the computer delays picking a word until it is forced to. As a result, the computer is always considering a set of words that could be the answer. In order to fool the user into thinking it is playing fairly, the computer only considers words with the same letter pattern. For example, suppose that the computer knows the words in the following dictionary ALLY BETA COOL DEAL ELSE FLEW GOOD HOPE IBEX P P OVERVIEW This program focuses on programming with Java Collections classes. You will implement a non-static version of the class Hangman word guessing game in in a file named HangmanManagerjava. You will also practice exception throwing and string manipulation. Your program will need support files HangmanMain.java, dictionary.txt, and other input files downloadable from the class canvas website. INSTRUCTIONS In a normal game of hangman, the computer picks a word that doesn't change, and then the user is supposed to guess. The user guesses individual letters until the word is fully discovered. If you aren't familiar with the general rules of the game of hangman, review its Wikipedia page: http:llen wikipedia.orgAwikiLHangman ame In our game of hangman, the computer delays picking a word until it is forced to. As a result, the computer is always considering a set of words that could be the answer. In order to fool the user into thinking it is playing fairly, the computer only considers words with the same letter pattern. For example, suppose that the computer knows the words in the following dictionary ALLY BETA COOL DEAL ELSE FLEW GOOD HOPE IBEX

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