Question: Java program: Hangman Game: Using Strings and strings methods, design a hangman game. You should have a list of words to choose from ( at

Java program:
Hangman Game: Using Strings and strings methods, design a hangman game.
You should have a list of words to choose from (at least 20 words between lengths of 5
and 7). When each game starts it should choose a word from the list randomly.
Create a blank string with the exact size of your chosen word and fill it with underscores.
After each correct guess, place all of the occurrences of the correct letter in the blank
string and display it.(Hint: Use substring method to reconstruct the blank string)
If the user guesses a wrong letter, show a console-based hangman illustrating the
progress. Show this illustration for correct guesses as well.
Please see the sample display below.
Note: You may create a method to display this illustration.
Keep all of the user guesses in an array of strings (or chars) and warn the user if they
entered the same letter again.
The game should repeat until the user guesses the word or loses the game. Allow users
to miss up to four or five letters.
Add one more feature of your own.
Good Luck and Have Fun!!
Java program: Hangman Game: Using Strings and

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