Question: Java Structure Programming Task 1: Guess Numbers For task 1 in this lab assignment, you will create a program for guessing the random number from
Java Structure Programming
Task 1: Guess Numbers
For task 1 in this lab assignment, you will create a program for guessing the random number from 1 to 100 games. First, the program must generate the random number between 1 to 100 using the library and commands that are provided in the lab. The player should enter the guess number on the console. If guess number equals random number, the program will be stop and display the player win as shown in:

If the player cannot guess the random number, the program should display the message the player loses and show the correct random number as shown in:

The program should guide the player enters the appropriate number. If the player enters the number that is not in the range. The program MUST detect the error and let the player reenter the guess number again as shown in:

Enter guess number between 1 to 100: 45 Enter guess number between 46 to 100: 56 Enter guess number between 57 to 100: 70 Enter guess number between 57 to 69: 60 You Win!! The random number is 60 Enter guess number between 1 to 100: 60 Enter guess number between 1 to 59: 40 Enter guess number between 41 to 59: 50 Enter guess number between 51 to 59: 55 Enter guess number between 56 to 59: 57 You Lose!! The random number is 56 Enter guess number between 1 to 100: 60 Enter guess number between 1 to 59: 30 Enter guess number between 31 to 59: 40 Enter guess number between 31 to 39: 40 Enter guess number between 31 to 39: 35 Enter guess number between 36 to 39: 37 Enter guess number between 38 to 39: 38 You Win!! The random number is 38
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