Question: Java Write static methods public static double sphereVolume(double r) public static double sphereSurface(double r) public static double cylinderVolume(double r, double h) public static double cylinderSurface(double
Java
Write static methods public static double sphereVolume(double r) public static double sphereSurface(double r) public static double cylinderVolume(double r, double h) public static double cylinderSurface(double r, double h) public static double coneVolune(double r, double h) public static double coneSurface(double r, double h) that compute the volume and surface area of a sphere with a radius r, a cylinder with a circular base with radius r and height h, and a cone with a circular base with radius r and height h. Place them into a class Geometry. Then write a program that prompts the user for the values of r and h, calls the six methods, and prints the results. Solve Exercise P8.14 by implementing classes Sphere, Cylinder, and Cone. Which approach is more object-oriented? Implement appropriate exception handling when needed. Write static methods public static double sphereVolume(double r) public static double sphereSurface(double r) public static double cylinderVolume(double r, double h) public static double cylinderSurface(double r, double h) public static double coneVolune(double r, double h) public static double coneSurface(double r, double h) that compute the volume and surface area of a sphere with a radius r, a cylinder with a circular base with radius r and height h, and a cone with a circular base with radius r and height h. Place them into a class Geometry. Then write a program that prompts the user for the values of r and h, calls the six methods, and prints the results. Solve Exercise P8.14 by implementing classes Sphere, Cylinder, and Cone. Which approach is more object-oriented? Implement appropriate exception handling when needed
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