Question: Just complete depth first search (python) using the template provided. # search.py # --------- # Licensing Information: Please do not distribute or publish solutions to

Just complete depth first search (python) using the template provided.

# search.py # --------- # Licensing Information: Please do not distribute or publish solutions to this # project. You are free to use and extend these projects for educational # purposes. The Pacman AI projects were developed at UC Berkeley, primarily by # John DeNero (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). # For more info, see

""" In search.py, you will implement generic search algorithms which are called by Pacman agents (in searchAgents.py). """

import util

class SearchProblem: """ This class outlines the structure of a search problem, but doesn't implement any of the methods (in object-oriented terminology: an abstract class).

You do not need to change anything in this class, ever. """

def getStartState(self): """ Returns the start state for the search problem """ util.raiseNotDefined()

def isGoalState(self, state): """ state: Search state

Returns True if and only if the state is a valid goal state """ util.raiseNotDefined()

def getSuccessors(self, state): """ state: Search state

For a given state, this should return a list of triples, (successor, action, stepCost), where 'successor' is a successor to the current state, 'action' is the action required to get there, and 'stepCost' is the incremental cost of expanding to that successor """ util.raiseNotDefined()

def getCostOfActions(self, actions): """ actions: A list of actions to take

This method returns the total cost of a particular sequence of actions. The sequence must be composed of legal moves """ util.raiseNotDefined()

def tinyMazeSearch(problem): """ Returns a sequence of moves that solves tinyMaze. For any other maze, the sequence of moves will be incorrect, so only use this for tinyMaze """ from game import Directions s = Directions.SOUTH w = Directions.WEST return [s,s,w,s,w,w,s,w]

def depthFirstSearch(problem): """ Search the deepest nodes in the search tree first [p 85]. Your search algorithm needs to return a list of actions that reaches the goal. Make sure to implement a graph search algorithm [Fig. 3.7]. To get started, you might want to try some of these simple commands to understand the search problem that is being passed in: print("Start:", problem.getStartState()) print("Is the start a goal?", problem.isGoalState(problem.getStartState())) print("Start's successors:", problem.getSuccessors(problem.getStartState())) """ util.raiseNotDefined() # closedset = set() # openset = [problem.getStartState()] # openset starts with starting state # parents = {}

# while len(openset) > 0: # state = openset.pop() # get most-recently-added element from openset # # ... # if # ... # print("Found goal!") # # retrieve series of steps that brought us here (use the parents map) # actions = [] # while state != problem.getStartState(): # # ... # print(actions) # just to see the resulting actions # return actions # else: # for (next_state, action, cost) in problem.getSuccessors(state): # # next_state is something like (4, 2) (coordinates) # # action is something like WEST # # cost is not used for depth-first search # # ... print("Start:", problem.getStartState())

""" YOUR CODE HERE """

def breadthFirstSearch(problem): """ YOUR CODE HERE """ util.raiseNotDefined()

def uniformCostSearch(problem): """ YOUR CODE HERE """ util.raiseNotDefined()

def nullHeuristic(state, problem=None): """ A heuristic function estimates the cost from the current state to the nearest goal in the provided SearchProblem. This heuristic is trivial. """ return 0

def aStarSearch(problem, heuristic=nullHeuristic): """ YOUR CODE HERE """ util.raiseNotDefined()

# Abbreviations bfs = breadthFirstSearch dfs = depthFirstSearch astar = aStarSearch ucs = uniformCostSearch

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