Question: Looking for Program in C++ Coding: At the end, show which option is best to play for each point value (i.e. whichever tally is higher).
Looking for Program in C++ Coding:

At the end, show which option is best to play for each point value (i.e. whichever tally is higher). (Note: there is also a mathematical way to figure out the best moves in games like this involving expected values of random variables.)



Problem B: Quasar game (simplified) (20 points) Suppose there is a game with two options: A and B. Each of these options adds a different amount of points from a range of numbers. You start with 0 points and your goal is to reach 19 or 20 points. For example, suppose you had the following options: A number between 4 through 7. B number between 1 through 8. A sample game might go: Points 0, choose option A(add 4-7). Points 4, choose option B(add 1-8). Points 12, choose option B(add 1-8). Points 16, choose option B(add 1-8). Points 21, you lose. Make a program that asks the user to give the ranges for both options A and B. You may assume that both options A and B have a minimum of adding at least one point. To figure out which moves are the best, simulate 10,000,000 games (this should take about 5 seconds to run) with random choices at each turn. Record how often you won/lost the game for each point value and each option picked. If you won the game, each pointloption along the whole game should get a +1 and each loss a -1. Thus if the sample game above was the first game played, you should keep the tally: 0 Points: -1, B 0 1 Points: A 0, B-0 2 Points: A 0, 3 Points: A 0, 5 Points: A 0, B-00 6 Points: A 0, 7 Points: A 0, 8 Points: A 0, 9 Points: A 0, B-00 10 Points: A-0, B-0 11 Points: A 0, B-0 12 Points: A 0, --1 13 Points: A-0, B-0 14 Points: A-0, B-0 15 Points: A-0, B-0 16 Points: A 0, B--1 17 Points: A-0, B-0 18 Points: A 0, B-0
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