Question: max min K| | max -3 0 3 4 -2 14 1-3-11 -5 2 Figure GT-2. A hypothetical game tree. Blacken the circle at each

max min K| | max -3 0 3 4 -2 14 1-3-11 -5 2 Figure GT-2. A hypothetical game tree. Blacken the circle at each node that would be evaluated and draw a line V)through each branch of the tree that would not be evaluated if the minimax algorithm with alpha-beta pruning were applied to the tree. Add to the tree in Figure GT-2 the alpha and beta values that the internal nodes of the tree are assigned as search using the minimax algorithm with alpha-beta pruning progresses through the tree e
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