Question: Memory is important when storing images ( textures ) on a graphics card. Quite often GPU devices have limited memory. We will look at this

Memory is important when storing images (textures) on
a graphics card. Quite often GPU devices have limited memory. We will look at
this practical problem of storage space. Consider the following diagram showing a set of animation frames and an image that is scaled for higher resolution.
Assume h and w are the same in both examples.
Answer the following questions:
(a) What is the size needed to store one frame of the original w \times h image in
memory? These images are RGBA values, which mean red, green, blue,
and alpha components. Each of these RGBA components is stored as one
byte of data (0-255).
(b) What would be the size in memory for 100 animation frames of the original
image, assuming the original image was 512\times 256.(Remember that 1 kb
=1024 bytes, 1 mb =1024 kb, and 1 gb =1024 mb.)
(c) What would be the size in memory for an image scaled by 4, assuming
the original image was 512\times 256?
(d) Which operation scales better in terms of memory space efficency? Is
more memory needed for adding animation frames or for scaling to a
higher resolution image? Analyze this using the Big Theta notation. Part B: Problem 1: Memory is important when storing images (textures) on
a graphics card. Quite often GPU devices have limited memory. We will look at
this practical problem of storage space. Consider the following diagram show-
ing a set of animation frames and an image that is scaled for higher resolution.
Assume h and w are the same in both examples.
Answer the following questions:
(a) What is the size needed to store one frame of the original wh image in
memory? These images are RGBA values, which mean red, green, blue,
and alpha components. Each of these RGBA components is stored as one
byte of data (0-255).
(b) What would be the size in memory for 100 animation frames of the original
image, assuming the original image was 512256.(Remember that 1 kb
=1024 bytes, 1mb=1024kb, and 1gb=1024mb.)
(c) What would be the size in memory for an image scaled by 4, assuming
the original image was 512256?
(d) Which operation scales better in terms of memory space efficency? Is
more memory needed for adding animation frames or for scaling to a
higher resolution image? Analyze this using the Big Theta notation.
 Memory is important when storing images (textures) on a graphics card.

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Programming Questions!