Question: MIPS ASSEMBLY LANGUAGE Write a MIPS assembly program that when run in MARS at 25 instructions/second will display in the Memory segment a 4-byte sprite

MIPS ASSEMBLY LANGUAGE

Write a MIPS assembly program that when run in MARS at 25 instructions/second will display in the Memory segment a 4-byte sprite that moves from left to right across the top of the memory display.

Important: set the MARS slider bar to execute at a slower speed. Omitting this step will run at full speed and no output will be apparent.

MIPS ASSEMBLY LANGUAGE Write a MIPS assembly program that when run in

You may choose the hex digits used for the background and the sprite select two hex digits that have as much contrast as possible for best visibility. For instance, the digits e and c are poor choices because they look so similar.

Your program will involve a series of nested loops. Write this program in stages do not attempt to write the entire program top-down!

For example, consider the portion of the assignment where the sprite moves from left to right. Assuming that you chose a "background" of the hex digit e and a "sprite" of the hex digit 0, a "time lapse" series of snapshots of the Memory segment display would look like the data belo Time 1: 0x0eeeeeee0xeeeeeeee Time 2: 0xe0eeeeee Oxeeeeeeee Time 3: 0xee0eeeee 0xeeeeeeee. . Time 4: 0xeee0eeee 0xeeeeeeee Time 5: 0xeeee0eee Oxeeeeeeee Time 6: 0xeeeee0ee Oxeeeeeeee Time 7: Oxeeeeee0e 0xeeeeeee Time 8: Oxeeeeeee0 0xeeeeeeee Time 9: 0xe 0 is the sprite character 0x0eeeeeee

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