Question: Need assistance trying to implement a queue program based off the header file. New to C++ and haven't had any success. Using dynamically allocated arrays
Need assistance trying to implement a queue program based off the header file. New to C++ and haven't had any success. Using dynamically allocated arrays: arrays allocated on the heap, and whose size can change. In many multiplayer online games, theres a looking for group feature for being automatically matched with other players. Such a feature behaves like a queue: players join the queue and removed in complete groups, and players who join the queue first are the first to be grouped. Here youll implement a looking-for-group queue for a game where players can be one of three roles (Defender, Hunter, and Bard) and each group consists of one Defender, one Hunter, and one Bard.
The files given below are not to be changed and have instuctions included, just need help with creating the program for lfgqueue.cpp file based on lfgqueue.h file.
If all tests pass the "Assignment Complete" will appear, please use only use libraries already included and very basic statements and syntax. Thank You.
LFGQUEUE.H
#ifndef LFGQUEUE_H #define LFGQUEUE_H #include "player.h" class LFGQueue { public: // Constructs a new empty queue LFGQueue(); // Returns the number of players in the queue. int size(); // Adds a (pointer to a) player to the back of the queue void push_player(Player* p); // Returns a pointer to the frontmost player // with the specified role. If no such player // exists, returns 0. Player* front_player(Player::Role r); // Removes the frontmost player with the // specified role. If no such player exists // does nothing. void pop_player(Player::Role r); // Returns whether the queue contains a complete group // (a Defender, a Hunter, and a Bard). // // If the queue contains a complete group, the method // sets the first three elements of the array parameter // equal to the addresses of the frontmost: // 1. Defender (index 0) // 2. Hunter (index 1) // 3. Bard (index 2) bool front_group(Player** group); // Removes the frontmost Defender, Hunter, // and Bard from the queue. If some role // has no player with that role, then // no players are removed. void pop_group(); private: Player** players; int count; int capacity; }; #endif PLAYER.H
#ifndef PLAYER_H #define PLAYER_H #includeusing namespace std; class Player { public: // This works like a custom type with just four values. // Outside of Player methods, reference them like: // "if (p->role == Player::Defender)", etc. enum Role {Defender, Hunter, Bard}; // Initializes a player with the given name and role Player(string name, Role role); // Returns the name of the player string name(); // Returns the role of the player Role role(); private: string _name; Role _role; }; #endif
PLAYER.CPP
#include "player.h" Player :: Player(string name, Role role) { _name = name; _role = role; } string Player :: name() { return _name; } Player::Role Player :: role() { return _role; } MAIN.CPP
#include#include #include #include "lfgqueue.h" using namespace std; inline void _test(const char* expression, const char* file, int line) { cerr << "test(" << expression << ") failed in file " << file; cerr << ", line " << line << "." << endl; abort(); } #define test(EXPRESSION) ((EXPRESSION) ? (void)0 : _test(#EXPRESSION, __FILE__, __LINE__)) int main() { // Variables used for testing Player* group[3]; Player daria("Daria", Player::Defender); Player daniela("Daniela", Player::Defender); Player hector("Hector", Player::Hunter); Player hugo("Hugo", Player::Hunter); Player berta("Berta", Player::Bard); Player bernardo("Bernardo", Player::Bard); // Test size(), add(), front_player(), pop_player() // on a small example. LFGQueue q; test(q.size() == 0); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == 0); test(q.front_player(Player::Bard) == 0); q.push_player(&daniela); test(q.size() == 1); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == 0); test(q.front_player(Player::Bard) == 0); q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == 0); q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&hugo); test(q.size() == 4); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&bernardo); test(q.size() == 5); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.push_player(&daria); test(q.size() == 6); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); // Order is now [Daniela, Hector, Berta, Hugo, Bernardo, Daria] q.pop_player(Player::Defender); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Hunter); test(q.size() == 4); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); q.pop_player(Player::Bard); test(q.size() == 3); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &bernardo); q.pop_player(Player::Bard); test(q.size() == 2); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == 0); q.pop_player(Player::Defender); test(q.size() == 1); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == 0); q.pop_player(Player::Hunter); test(q.size() == 0); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == 0); test(q.front_player(Player::Bard) == 0); // Test previous methods plus front_group(), pop_group() on // a small example. q.push_player(&hugo); test(q.size() == 1); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == 0); test(!q.front_group(group)); q.push_player(&hector); test(q.size() == 2); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == 0); test(!q.front_group(group)); q.push_player(&berta); test(q.size() == 3); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.push_player(&bernardo); test(q.size() == 4); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(!q.front_group(group)); q.push_player(&daria); test(q.size() == 5); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group)); q.push_player(&daniela); test(q.size() == 6); test(q.front_player(Player::Defender) == &daria); test(q.front_player(Player::Hunter) == &hugo); test(q.front_player(Player::Bard) == &berta); test(q.front_group(group)); // Order is now [Hugo, Hector, Berta, Bernardo, Daria, Daniela] group[0] = group[1] = group[2] = 0; test(q.front_group(group)); test(group[0] == &daria); test(group[1] == &hugo); test(group[2] == &berta); q.pop_group(); test(q.size() == 3); test(q.front_player(Player::Defender) == &daniela); test(q.front_player(Player::Hunter) == &hector); test(q.front_player(Player::Bard) == &bernardo); group[0] = group[1] = group[2] = 0; test(q.front_group(group)); test(group[0] == &daniela); test(group[1] == &hector); test(group[2] == &bernardo); q.pop_group(); test(q.size() == 0); test(q.front_player(Player::Defender) == 0); test(q.front_player(Player::Hunter) == 0); test(q.front_player(Player::Bard) == 0); // Test a set of 999 players: 333 of each role in the following order: // 333 defenders, 1 hunter, 1 bard, 1 hunter, 1 bard... // Create the players Player** players = new Player*[999]; ostringstream oss; for (int i = 0; i < 333; ++i) { oss.str(""); oss << "Defender " << i+1; players[i] = new Player(oss.str(), Player::Defender); } for (int i = 333; i < 999; i+=2) { oss.str(""); oss << "Hunter " << (i-333)/2+1; players[i] = new Player(oss.str(), Player::Hunter); } for (int i = 334; i < 999; i+=2) { oss.str(""); oss << "Bard " << (i-334)/2+1; players[i] = new Player(oss.str(), Player::Bard); } // Add them to the queue for (int i = 0; i < 999; ++i) q.push_player(players[i]); test(q.size() == 999); // Repeatedly check and remove the frontmost players. // Because of how we scrambled, this has a fixed order. for (int i = 0; i < 333; ++i) { group[0] = group[1] = group[2] = 0; test(q.front_group(group)); oss.str(""); oss << "Defender " << i+1; test(group[0]->name() == oss.str()); oss.str(""); oss << "Hunter " << i+1; test(group[1]->name() == oss.str()); oss.str(""); oss << "Bard " << i+1; test(group[2]->name() == oss.str()); q.pop_group(); test(q.size() == 999 - 3 * (i+1)); } test(q.size() == 0); test(!q.front_group(group)); for (int i = 0; i < 999; ++i) delete players[i]; delete[] players; cout << "Assignment complete." << endl; }
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