Question: need help asap public class GaneItem( protected String nane; se public String getName() { 6 return names 7 > se public void settime(String nane) (

 need help asap public class GaneItem( protected String nane; se public
need help asap
String getName() { 6 return names 7 > se public void settime(String

public class GaneItem( protected String nane; se public String getName() { 6 return names 7 > se public void settime(String nane) ( this.name - same; 10 ) 110 protected GameItem(string nane) 12 this.namenane; 13 ) public void use() { 15 16 > 17 public void displayAttributes(X 18 System.out.println("ite name: nane): 19 ) 20 22 The code below is a subclass of the code above. This program also inherits the open and close methods from an interface named Openable. Fill in the blanks. Some words can be used more than once. import java.util.ArrayList; public class Container 1 Gameiten 2 Openable ArrayListcoanetes content ne ArrayListItem>(); boolean IsOpen-false; Container(string none) 1/1000 Auto-generated constructor stub public void displayAttributes displayAttributes fortes :) System.out.println(); 1 1 public void set) System.out.println("You use the this.name); pulit veld open) Systes.out.print into open the this.name) 1 veld Close() System.out.println("Yo close the Lease import java.util.ArrayList; public class Container GameItem Openable{ 3 ArrayList content= new ArrayList(); 4. boolean isOpen=false; e 5 Container(String name) { 6 (name); // TODO Auto-generated constructor stub } public void displayAttributes(){ 2 7.displayAttributes(); 3 for(GameItem C : 8 ) { System.out.println(c); 5 } 6 } 70 public void use() { 8 System.out.println("You use the "+this.name); 9 } public void open() { 1 System.out.println("You open the"+this.name); 22 9. isOpen=true; 23 } 24 public void close() { 25 System.out.println("You close the "+this.name); 10. isOpen=false; } 28 29] 26 27

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