Question: Need help implementing this java missle class Missiles are moveable objects that are fired from ships (that is, they always start at a location matching

Need help implementing this java missle class

Missiles are moveable objects that are fired from ships (that is, they always start at a location matching the current ship). When a missile is fired, it has a direction matching its ships heading (that is, missiles are fired out the front of the ship), and a speed that is some fixed amount greater than the speed of its ship (you may decide the amount). Missiles also have an attribute called fuel level, a positive integer representing the number of time units left before the missile becomes dead and disappears. A missiles fuel level gets decremented as time passes, and when it reaches zero the missile is removed from the game. All missiles have an initial fuel level of 10. Note that while missiles are moveable, they are not steerable; that is, there is no way to change a missiles speed or heading once it is fired. The program must enforce this constraint.

Need java implementation of this class

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