Question: opengl computer graphics question We want to render a geometric figure which is modeled uno 7231 rules. Each triangle is represented by two vertices in

 opengl computer graphics question We want to render a geometric figureopengl computer graphics question

We want to render a geometric figure which is modeled uno 7231 rules. Each triangle is represented by two vertices in the program. The figure wa be drawn using REVODO This question is about measuring the memory used to store the vortex data a How many verlies total are there? bisch vertex takes four coordinates how many float values are needed in all? How many byles will that take to store all this data? d if a color buffer is used to assign colors to vortices, how many byles will that take? Refer to the many colors example for how the data is represented using the color class

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