Question: package main import ( fmt strings sync time ) type Philosopher struct { Name string ChopstickL * sync . Mutex ChopstickR
package main
import
fmt
"strings"
sync
"time"
type Philosopher struct
Name string
ChopstickL syncMutex
ChopstickR syncMutex
type DiningPhilosophers struct
state int
self syncCond
mutex syncMutex
func td DiningPhilosophers pickupi int
tdmutex.LockAquire the mutex lock
defer tdmutex.UnlockEnsure lock is releasing
tdstatei HUNGRY Input state is hungry
tdtestiCheck and see if the philopsher is eating
if tdstatei EATING
tdselfiWaitiF NOT EATING THEN WAIT
func td DiningPhilosophers putdowni int
tdmutex.LockAquire the mutex lock
defer tdmutex.UnlockEnsure lock is releasing
tdstatei THINKING
tdtesti
tdtesti
func td DiningPhilosophers testi int
if tdstatei EATING && tdstatei HUNGRY && tdstatei EATING
tdstatei THINKING
tdselfiSignalunlocks the mutex
func td DiningPhilosophers initialization
tdmutex.LockAquire the mutex lock
defer tdmutex.UnlockEnsure lock is releasing
for i :; i ; i
tdselfi syncNewCond&syncMutexEach philosopher has its own condition variable and mutex to coordinate their actions.
func main
dine : DiningPhilosophers
dine.initializationsets all original values to THINKING
var philosophers Philosopher
for i :; i ; i
fmtPrintfEnter philosopher v name: i
var name string
fmtScanln&name
Check if the input is an empty string
if strings.TrimSpacename
break if no input is entered then break
philosophersi &Philosopher
Name: name,
ChopstickL: &syncMutex
ChopstickR: &syncMutex
fmtPrintlnTable is Empty"
for i philosopher : range philosophers
go funcidx int, p Philosopher
for
dine.pickupidx
fmtPrintfs Seated
pName
fmtPrintfs Eating
pName
time.SleeptimeSecond Simulate eating time
fmtPrintfs Satisfied
pName
dine.putdownidx
i philosopher
select select allows for communication to wait on mutliple channels for datasignals
const
THINKING iota
HUNGRY iota is
EATING iota is
Fix the folowing dining philospher code for GO there is an issue with the Unlock and Locking sequence for The putdowna nd putin sections
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