Question: package main import ( fmt strings sync time ) type Philosopher struct { Name string ChopstickL * sync . Mutex ChopstickR

package main
import (
"fmt"
"strings"
"sync"
"time"
)
type Philosopher struct {
Name string
ChopstickL *sync.Mutex
ChopstickR *sync.Mutex
}
type DiningPhilosophers struct {
state [5]int
self [5]*sync.Cond
mutex sync.Mutex
}
func (td *DiningPhilosophers) pickup(i int){
td.mutex.Lock()//Aquire the mutex lock
defer td.mutex.Unlock()//Ensure lock is releasing
td.state[i]= HUNGRY //Input state is hungry
td.test(i)//Check and see if the philopsher is eating
if td.state[i]!= EATING {
td.self[i].Wait()//iF NOT EATING THEN WAIT
}
}
func (td *DiningPhilosophers) putdown(i int){
td.mutex.Lock()//Aquire the mutex lock
defer td.mutex.Unlock()//Ensure lock is releasing
td.state[i]= THINKING
td.test((i +4)%5)
td.test((i +1)%5)
}
func (td *DiningPhilosophers) test(i int){
if (td.state[(i+4)%5]!= EATING) && (td.state[i]== HUNGRY) && (td.state[(i+1)%5]!= EATING){
td.state[i]= THINKING
td.self[i].Signal()//unlocks the mutex
}
}
func (td *DiningPhilosophers) initialization(){
td.mutex.Lock()//Aquire the mutex lock
defer td.mutex.Unlock()//Ensure lock is releasing
for i :=0; i <5; i++{
td.self[i]= sync.NewCond(&sync.Mutex{})//Each philosopher has its own condition variable and mutex to coordinate their actions.
}
}
func main(){
dine := DiningPhilosophers{}
dine.initialization()//sets all original values to THINKING
var philosophers [5]*Philosopher
for i :=0; i <5; i++{
fmt.Printf("Enter philosopher %v name: ", i+1)
var name string
fmt.Scanln(&name)
// Check if the input is an empty string
if strings.TrimSpace(name)==""{
break //if no input is entered then break
}
philosophers[i]= &Philosopher{
Name: name,
ChopstickL: &sync.Mutex{},
ChopstickR: &sync.Mutex{},
}
}
fmt.Println("Table is Empty")
for i, philosopher := range philosophers {
go func(idx int, p *Philosopher){
for {
dine.pickup(idx)
fmt.Printf("%s Seated
", p.Name)
fmt.Printf("%s Eating
", p.Name)
time.Sleep(time.Second)// Simulate eating time
fmt.Printf("%s Satisfied
", p.Name)
dine.putdown(idx)
}
}(i, philosopher)
}
select {}//select allows for communication to wait on mutliple channels for data/signals
}
const (
THINKING = iota
HUNGRY //iota is 1
EATING //iota is 2
) Fix the folowing dining philospher code for GO there is an issue with the Unlock and Locking sequence for The putdowna nd putin sections

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