Question: Part 3. Random Number Generator (4 points 1 for each part) For an LCG Z; = (7Z1-1 + 3)(Mod 32) - (1) Can this LCG

Part 3. Random Number Generator (4 points 1 for each part) For an LCG Z; = (7Z1-1 + 3)(Mod 32) - (1) Can this LCG use integer overflow, why/why not? (2) Can this LCG use shift-and-add, why/why not
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